Geva Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. Her red hair is kept up in a ponytail inside a top hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She comes from a rich southern family. Through the years after Geva was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Geva's mother didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: She is greedy.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Soapmaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Thunderstones.
Sun Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. Her red fur is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Priest but believes her peers are too gung-ho.
History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Sun was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Sun's mother didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Pacifist, Fighting, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 60 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 8000 sp. Golden yellow topaz (1200 gp). Iolite (30 gp). Silver pearl (130 gp). Peridot (30 gp).
Medrash Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His copper crest is slicked back into a classic pompadour. His eyes are gold and he is always smoking a pipe.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Doctor business at a young age. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion
Bonds: Job, Adventurer, Family. Occupation: Doctor
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +8 / 3d4+5, Ranged +2 / 3d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1700 gp.
Chenna Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is brown, silky, and of moderate length. Her brown eyes dart from person to person to random spaces in the air.
Personality: She likes to make people angry or surprised. She is a very good compulsive liar and kleptomaniac.
History: Chenna was born with her mother's beautiful face. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her absent mother; and many illithids want her driven away
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Slave, Enemies, Family. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 500 gp. Eye agate (5 gp). Black opal (400 gp).
Syllin Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears skinny pants and wears a blue and tan robe with the hood down. Her hair is long and white with streaks of golden, and is pulled back with small blue clips. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She acts crazy and hedonistic. She is obsessed with a lost civilization.
History: Syllin was born with her father's beautiful face. In her 11th year, her parents were killed by a brigands raid, leaving Syllin alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she's repulsed by the pc
Flaws: Hedonist, Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 9)
Armor Class 15
Hit Points 73 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Terran
Attacks Melee +7 / 3d4+4, Ranged +8 / 3d4+5, Grapple +5
Possessions: 1300 gp. Jasper (40 gp).
Ahlyssa Davenport, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is thinning but still full. Her green eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. She receives visions of the future at random moments
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and retire the richest woman in the south
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Left-Handed In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her long white fur kept up in a rat tail. She wears large thick round spectacles.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is obsessed with her god.
History: She was born in the north. Left-Handed was born on a far northern desert where she grew up under the tutelage of her father, an expert Server. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Left-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Immigrant. Occupation: Server
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 240 gp. Amber (90 gp).
Vezera Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'7". She wears skinny pants and wears a black and tan robe with the hood down. She wears a top hat to cover her moderate length gold crest. Her eyes are red and catlike.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in a small island village. Over the years she perfected her riding and shooting skills. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: A deep hatred of illithids; and regain custody of her daughter
Ideals: Extrovert. Flaws: Greedy. Bonds: Nature, Family, Enemies. Occupation: Farmer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Arnold Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy white hair. His brown eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.
History: He was always a brilliant, if unscrupulous mind. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Logical. Flaws: Insane. Bonds: Rich, Military, Family. Occupation: Engraver
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 55 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 500 gp. Star rose quartz (40 gp). Iolite (40 gp). Lapis lazuli (14 gp). Jasper (40 gp). Smoky quartz (40 gp). Tiger eye turquoise (14 gp). Violet garnet (1100 gp). Rhodochrosite (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!