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NPC Generator

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Advanced [show]


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing colorful clothing, dressed as a Miner. He has moderate length cinnamon fur. This blue eyed northerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Emerald reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To end his boredom; and he is unsatisfied with his job

Flaws: Antagonistic, Mundane. Bonds: Military, Job. Occupation: Miner

Voice: Squeaky

Attributes [hide]

Emerald Grass, Male Tabaxi Barbarian 4
Medium (5'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)8 (-1) 9 (-1)15 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 sp. 4 Thunderstones. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Shivering Of Stars, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length white fur. Her eyes, though not visible through her cowl, are amber.

Personality: She acts crazy and hedonistic. She is obsessed with a lost civilization.

History: She was born into a rich family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Hedonist, PTSD. Bonds: Adventurer, Rich. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Shivering Of Stars, Female Tabaxi Wizard 5
Medium (6'5") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hecat Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears black cloth garments or leather armor, and she perpetually has her mace ready. Her brown hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Hecat will drive conversation. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Barber, but she was a colossal failure. She struck the Fortune-teller job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Enemies, Job. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Hecat Serenity, Female Tiefling Sorcerer 3
Medium (5'2") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Thradal Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting grey shirt and pants. He has auburn hair. His thin eyebrows rest above his beady gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Thradal was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

Thradal Fallack, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Chem Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze, and he perpetually has his sai ready. His purple hair is braided into rings. His fierce gold eyes like to dwell on things.

Personality: Chem wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... Chem enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Disciplined. Flaws: Hedonist, PTSD. Bonds: Rich. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Chem Blame, Male Tiefling Monk 3
Medium (6'5") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Light steel shield.


Social Check DCs


Boddynock Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His hair is short and red. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Immigrant, Nature. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Boddynock Fapplestamp, Male Gnome Druid 14
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 99 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Intimidation +7, Performance +7
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (400 gp). Solid gold idol (800 gp). Gold and topaz bottle stopper cork (400 gp). Sapphire pendant on gold chain (2500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (800 gp). Gold dragon comb with red garnet eye (400 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver ewer (50 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his brown robe and has his sword always slung over his shoulder. His gray fur is heavily combed to the left. His eyes are green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he wants to get laid

Bonds: Job, Slave, Poor, Has a crush. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Emerald In the Wind, Male Tabaxi Barbarian 8
Medium (5'9") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 77 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Fenriz Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is purple, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the east, but his parents moved at a very young age to the south. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Poor, Attractive, Job, Immigrant. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Fenriz Tragedy, Male Tiefling Wizard 2
Medium (6'2") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills Athletics +0, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 160 pp.


Social Check DCs


Herleva Home, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a large grey jacket. Her brown hair is wavy and long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She speaks before she thinks and is too direct. She plays an instrument quite well.

History: Herleva lived on a farm with her mother, near the main road leading to a nearby town. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Due to her spouse's obsession with being a Sailor they were divorced and she won custody of their son. She worked as a Priest, and she later adopted a second son.

Motivation: She feels kind of lost in life; and to reunite with her absent mother

Ideals: Artistic. Flaws: Ugly, Impulsive, Depressed. Bonds: Family, Adventurer. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Herleva Home, Female Human Ranger 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)17 (+3)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Banded mail.


Social Check DCs

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