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NPC Generator

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Advanced [show]


Millicent Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is always cut to a buzz. She has a dull look in her amber eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Criminal record, Enemies. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Millicent Koehlanna, Female Half-Elf Cleric 8
Medium (5'5") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear brown pants and tee shirts. She has wavy red hair. She wears large thick round spectacles.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a very good compulsive liar and kleptomaniac.

History: She was born to loving parents in a slum to the south. In her 18th year, her parents were killed by a drow raid, leaving Diesa alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to trick people and travel the world for free.

Motivation: Revenge.

Ideals: Athletic. Bonds: Attractive, Criminal record, Poor, Enemies. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Diesa Bloodkith, Female Dwarf Warrior 9
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Deception +2, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 12000 sp.


Social Check DCs


Riswynn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dark leathers with embroidery. Her head has been shaved. This violet eyed southerner is not easily forgotten.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She is a Yochlol in disguise. Riswynn liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She feels kind of lost in life.

Flaws: Ugly, Depressed, Shy. Bonds: Adventurer, Nature. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Riswynn Aranore, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp.


Social Check DCs


Karash Perry, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Bellfounder and is in decent physical shape. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Beggar, who enjoyed hunting, Karash was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Logical. Flaws: Addict. Bonds: Nature, Job, Adventurer. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Karash Perry, Male Half-Orc Warlock 3
Medium (6'3") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)9 (-1) 11 (+0)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp.


Social Check DCs


Balam Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a tan coat with red slacks, and he perpetually has his club ready. His blue hair is knotted and matted. This gold eyed westerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Justice. Flaws: Secretive, Depressed. Bonds: Mentor. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Balam Quiet, Male Tiefling Warrior 7
Medium (6'10") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 78 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 18 (+4)16 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Forcas Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. He carries with him a set of greatswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has no hair. His thin eyebrows rest above his beady white eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Forcas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Forcas Ennui, Male Tiefling Monk 3
Medium (5'8") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 9 (-1)15 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vanchu Westcott, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is dressed in a clean white cloak covering her clean studded leather. She is an epitome of beauty. Her white hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also has developed a complete distrust of the Blacksmith profession.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has taken up work as a Tailor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Flaws: Sensitive, PTSD. Bonds: Attractive, Job, Criminal record. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Vanchu Westcott, Female Half-Orc Barbarian 14
Medium (4'11") Half-Orc, Neutral Evil (CR 14)
Armor Class 11
Hit Points 91 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 5 (-3)6 (-2)
Skills Insight +2, Survival +2
Senses Passive Perception 7
Languages Common, Orc, Aquan, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 2000 gp. Blue-white diamond (7000 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in pastel turtlenecks beneath a brown coat with green slacks. His red fur is unkempt and raggedy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: Emerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and to pay off his debts

Flaws: Ugly, Addict, Shy, Fearful. Bonds: Poor. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Emerald Wind, Male Tabaxi Commoner 13
Medium (6'5") Tabaxi, Lawful Good (CR 13)
Armor Class 13
Hit Points 43 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 100 pp. Alexandrite (900 gp). Red-brown spinel (70 gp). Bloodstone (60 gp). Freshwater pearl (7 gp). Red spinel (70 gp). Sard (60 gp). Chalcedony (60 gp). Rose (60 gp). Moss agate (7 gp). Black pearl (900 gp).


Social Check DCs


Erias Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and a rival would like him out of the picture

Ideals: Disciplined. Flaws: Insomniac, Impulsive. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Spanish accent

Attributes [hide]

Erias Glanhig, Male Dwarf Adept 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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