Rurik Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears professional attire. His chestnut hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Disciplined, Impeccable. Bonds: Attractive, Nature, Rich. Occupation: Dilettante
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Bertram Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Family. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
Spear Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown pants and tee shirts. His fur is greying and his face has many wrinkles. His yellow eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. A true patriot, Spear would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Spear lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Doesn't want to be a Stylist and was forced into it by his family.
Flaws: Disease. Bonds: Military, Family, Adventurer. Occupation: Stylist
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppleby Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are a pleasant brown.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Oppleby studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.
Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job
Ideals: Optimist, Gifted, Impeccable. Bonds: Religious, Job. Occupation: Soapmaker
Voice: Farmer accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 94 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 3000 gp. An abacus with copper, silver and gold markers (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A roughly beaten golden orb (130 gp). A roughly beaten golden orb (130 gp). 1 Medium magic item.
Silent Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries a battered halberd and tarnished flail as well. He keeps his long brown fur kept up in a rat tail. His fierce blue eyes like to dwell on things.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Priest and found it very stressful. He tends to his Priest job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Military, Job. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. Fire opal (1100 gp). Tiger eye turquoise (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Radomir Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His white hair and beard is wavy and long. His eyes are likewise amber.
Personality: Radomir wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and revenge
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Immigrant, Enemies. Occupation: Masseuse
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 40 pp. Golden pearl (130 gp). 1 Minor magic item.
Two Llamas Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her clothes are grease stained in places. Her black fur is lengthy and is close to two feet long. Her copper eyes lackadaisically let the world flow into them.
Personality: A deeply religious woman she believes everything happens for a reason. She misses her home and complains about the freezing weather, even in summer.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She left for the north, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Entrepeneur, Artistic. Bonds: Poor, Immigrant, Religious. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 30 gp.
Jarana Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in an above average manner. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with her old friends; and to prove her worth to the world
Flaws: Impulsive, Disease. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 4000 sp. 1 Masterwork Common Ranged Weapon.
Rezena Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no crest. Her red eyes dart from person to person.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: She was born several months after her mother was called into army service. A freak accident while working with her Bowyer mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud.
Flaws: Ugly, Depressed, Disease. Bonds: Enemies, Military. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 12)
Armor Class 10
Hit Points 88 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 3000 gp. Tourmaline (130 gp).
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