Thradal Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" northern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy blonde hair. His thin eyebrows rest above his beady brown eyes.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Thradal was born in the north. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Persistence. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Dilettante
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Giant, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 130 pp. Gold music box (1000 gp). Black velvet mask with numerous citrines (90 gp). Jeweled gold crown (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).
Avice Blackwood, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long brown hair kept up in a rat tail. Her amber unseeing eyes seem to look past you.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Engraver, who enjoyed hunting, Avice was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Avice took refuge in the ruined castle and found the beat up scythe and armor she uses now. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Fighting, Athletic, Logical. Flaws: Disease, Mundane. Bonds: Nature. Occupation: Mayor
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Darby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting grey shirt and pants. He has shaved his head bald. His fierce amber eyes like to dwell on things.
Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of southern immigrants he idolized his father. Cursed with a spirit at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp.
Herleva Cooper, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has a long black ponytail with little hanging trinkets. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She invites people to come help in her community garden.
History: Herleva was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Stylist they were divorced and she won custody of their son. She worked as a Spy, and she later adopted a second son.
Motivation: To unite with her brother; and regain custody of her son
Ideals: Athletic, Passionate, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 41000 sp.
Avice Kelsey, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her red hair in a pixie cut. Her eyes are amber and catlike.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants her found; and further expansion of business
Ideals: Artistic. Flaws: Disease, Ugly. Bonds: Job, Family. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 48 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 350 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugh Whitby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Tailor. His black hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.
History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he loathes his own lifestyle
Ideals: Justice. Flaws: Disease, Depressed. Bonds: Religious, Job. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp. Azurite (9 gp).
Mehen Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black painted combat armor at almost all times. His crest is blue and curly. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Mehen is combative with any and all who dare try his patience in the slightest.
History: Mehen was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Justice, Persistence, Fighting. Bonds: Religious. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: A delicate brass dragon egg (90 gp). Silver comb with moonstones (300 gp). Solid gold idol (900 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Minor magic item.
Greethen Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying copper crest a little too much giving a sharp copper color. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy, PTSD. Bonds: Poor. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 7 Acid flasks.
Baelitae Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'6". She is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a rapier. With wild blonde hair. Her gray eyes dart from person to person to random spaces in the air.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Baelitae was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has drifted from career to career and currently works as a Miner.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Adventurer, Family, Job. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 40000 cp. Emerald (400 gp). Azurite (12 gp). Lapis lazuli (12 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
