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NPC Generator

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Advanced [show]


Jezean Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged woman prefers to wear black clothing when she does not wear armor, and a wedding ring on her left hand. Her bronze crest has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Jezean was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jezean decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Flaws: Insane, Emotional. Bonds: In love, Criminal record. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Jezean Pfaphnyrennish, Female Dragonborn Paladin 5
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Azurite (14 gp). Obsidian (14 gp).


Social Check DCs


Mary Snape, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars, she is not a threatening figure. She sports red long hair. She has several tiny ruby earrings on each ear.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a xeno-phobe, disliking non-Humans.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job.

Ideals: Joker. Flaws: Racist, Disease. Bonds: Rich, Job. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Mary Snape, Female Human Monk 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)18 (+4) 13 (+1)17 (+3)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Celestial, Druidic, Halfling, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aline Clayden, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. She carries a battered kukri and tarnished monstrous two handed axe as well. Her deerstalker hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.

Personality: She dislikes all the random violence that takes place in the south. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: To be a Animal Trainer again; and she is unsatisfied with her job

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Aline Clayden, Female Human Bard 7
Medium (5'4") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp.


Social Check DCs


Dondon Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a red costume with the symbols of the sun god on his torso. With bright white hair and a scraggly beard. He has violet eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dondon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Nature, Enemies. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Dondon Fatrabbit, Male Halfling Cleric 3
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 11 (+0)7 (-2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 70 pp. 3 Holy water. 2 Antitoxin.


Social Check DCs


Althaea Caerdonel, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her monstrous two handed axe. She has a hunchback. She keeps her silver hair in a flapper bob. Her gray eyes are passionate and lively.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is harsh and unforgiving.

History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Althaea Caerdonel, Female Elf Commoner 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 8 (-1)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Ilde Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair is short and blonde. Her violet eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Ilde isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Ilde grew up listening to her mother's many stories. She worked as a nervous Shepherd and found it very stressful. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She would like to get married and retire; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Impulsive. Bonds: Adventurer, Job, Has a crush. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Ilde Aranore, Female Dwarf Cleric 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1000 sp. 1 Chain shirt.


Social Check DCs


Donaar Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His scarlet crest is matted, messy, and big. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.

History: Born to a Banker, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to settle down with his crush

Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Donaar Nemmonis, Male Dragonborn Rogue 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Chem Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Adventurer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted arcane powers by his dying brother.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Chem Heal, Male Tiefling Commoner 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp. Deep green spinel (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears his orange fur down. His eyes are hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shivering grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shivering. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A rival would like him out of the picture; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Disciplined, Fighting. Bonds: Adventurer, Criminal record, Military. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Shivering Wind, Male Tabaxi Druid 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)8 (-1) 4 (-3)13 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Jade (150 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). Peridot (80 gp). 4 Acid flasks. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs

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