Merla Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is dressed in a clean red cloak covering her clean studded leather. She has dyed her greying white hair a little too much giving a sharp white color. She has a dull look in her green eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village she learned the ways of the warrior from her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Logical, Fighting. Bonds: Military. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Coral (140 gp). Star rose quartz (20 gp). Red-brown spinel (140 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Synthrin Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'5". She wears a fine chain shirt which she covers with black colored cloaks and clothing. She has no crest. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.
History: She was born to a criminal king-pin and mafia family Synthrin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Synthrin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Criminal record. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 9
Hit Points 47 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Jabbie Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean blue cloak covering his clean studded leather. He has no hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Jabbie was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He has achieved small success as a Doctor.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +5
Possessions: Eye agate (5 gp). Malachite (5 gp).
Felosial Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. Her hair is black and very short. Her face is covered beneath a completely black helmet.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Felosial was born with her mother's beautiful face. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Bertram Kelsey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He sports grey clothing, slightly heavier than average wear, marred by sweets. His golden hair is still thick. His face is covered beneath a completely black helmet.
Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Ugly. Bonds: Military, Family. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 gp.
Umpen Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His black hair is heavily combed to the left. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in the west, but his parents moved at a very young age to the south. Umpen was born on a far western island where he grew up under the tutelage of his mother, an expert Courier. He used his abilities to travel the world and help people.
Motivation: Regain custody of his daughter.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 17 (+3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Giant, Draconic, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp).
Adran Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a violet and black robe with the hood down. His golden hair is styled in orderly dreadlocks. His green eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is a font of random trivia from the lore and stories he has discovered
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Justice, Logical. Bonds: Military, Job, Religious. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Verin Rise, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear flannel. Her hair, while still mostly chestnut, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.
Motivation: To prove her worth to the world.
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Attractive, Religious. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 18)
Armor Class 11
Hit Points 88 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 14 (+2) | 19 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Druidic, Sylvan
Attacks Melee +3 / 5d6-3, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1400 pp. Black velvet mask with numerous citrines (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (600 gp). Jeweled anklet (4000 gp). A necklace of small pink pearls (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Fire opal pendant on a fine gold chain (600 gp). Silver comb with moonstones (300 gp). Cloth of gold vestments (60 gp). 1 Medium magic item.
Gimble Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is black, silky, and of moderate length. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gimble. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Bonds: Attractive, Rich, Enemies, Criminal record. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!