Manfred Leighton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his auburn hair to look like a famous performer. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.
History: He was born in a small forest village. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting, Joker, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 20 pp. Silver pearl (50 gp).
Eloise Beverly, Female Human [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her skin is fair and her fingers are delicate and long. She has done her best to style her red hair to look like a famous performer. She wears crescent spectacles with a black brim.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a very good compulsive liar and kleptomaniac.
History: Eloise was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barrister work with an outfit from a few towns over. Barrister work suited her well, and with each successful project, she earned more gold and more respect from her peers. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Poor, Job. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.
Thradal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears just a grey suit. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north his family was never financially stable. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Human people.
Flaws: Antagonistic, Forgetful, Racist. Bonds: Attractive, Poor. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. 1 Masterwork Uncommon Weapon.
Helja Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many black ritualistic tattoos. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her hair is long and silver with streaks of auburn, and is pulled back with small brown clips. Her eyes are a pleasant violet.
Personality: She speaks before she thinks and is too direct. She also hits on women, regardless of circumstances.
History: She was born in the north. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Unemployed. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is unsatisfied with her job; and wants her loneliness to end
Flaws: Impulsive, PTSD. Bonds: Has a crush, Immigrant, Job. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Ignan, Goblin, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 330 gp.
Surina Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is dressed in earthy colors with a green and red handkerchief worn on her left side. Her wide-brimmed hat is riddled with cuts and holes. She is baby faced.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also has developed a complete distrust of the Interpreter profession.
History: She was born into a rich family. When Surina reached her early adolescence her Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has worked as a Barrister like her father before her.
Motivation: To get a good night's sleep; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Insomniac. Bonds: Criminal record, Job, Rich, Military. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Patrick Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a violet shirt with thin yellow vertical stripes and green pants. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Patrick began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Entrepeneur, Logical. Bonds: Guardian, Immigrant, Enemies. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 64 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 260 pp. Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulla Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, she is an attractive figure. She wears a tan armored body suit, with a simple green line shooting up and back down. Her red hair is drawn into a tight pony tail with a card scrunchie. Her eyes are violet and she is always smoking a pipe.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also hits on women, regardless of circumstances.
History: Ulla was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and she's attracted to the pc
Ideals: Gifted, Fighting. Bonds: Attractive, Has a crush. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Giant, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 10000 sp.
Shedinn Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, and carries quarterstaffs. His crest is gold, silky, and of moderate length. His gold eyes are passionate and lively.
Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Caramip Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is renowned for her bright blue dresses and hats. Her blonde hair is slicked back into a classic pompadour. Her eyes are amber.
Personality: While she acts the brute, she is far gentler than she would appear. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of a Spy, who enjoyed hunting, Caramip was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She struck the Marshal job and began her own company from there.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Fighting. Bonds: Has a crush, Adventurer, Nature, Job. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
