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NPC Generator

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Advanced [show]


Jacoba Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears tight fitting clothing which further accentuates her frame. Her red hair is styled in orderly dreadlocks. Her eyes are blue and she is always smoking a pipe.

Personality: Jacoba is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The war was a terrible time for her, and Jacoba does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military, Rich, Immigrant. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

Jacoba Crosis, Female Half-Elf Wizard 4
Medium (4'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)10 (+0) 11 (+0)13 (+1)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Anverth Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is greasy and uncared for. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small plains village. Anverth was born on a far southern plains where he grew up under the tutelage of his mother, an expert Hunter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Adventurer, Nature, Immigrant, Rich. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Anverth Quillsharpener, Male Gnome Paladin 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 20 (+5)9 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Silver ewer (100 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Holg Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting white shirt and pants. His brown hair is smooth and relatively long. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and wants to work out more often

Ideals: Athletic, Opinionated. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Holg Marlowe, Male Half-Orc Fighter 17
Medium (6'4") Half-Orc, Neutral Evil (CR 17)
Armor Class 12
Hit Points 132 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)7 (-2) 13 (+1)7 (-2)
Skills Athletics +9, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +4

Possessions: 6000 gp. Sapphire pendant on gold chain (2900 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (700 gp). Sapphire pendant on gold chain (2900 gp). Jeweled electrum ring (3000 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Alberich Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Alberich's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Alberich studied abroad. His childhood dream was to be a Brewer, but he was a colossal failure. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Alberich Deepdelver, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 900 sp. Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Pennie Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a white tunic with grey highlights, and long brown pants that bunch up around her shoes. Her silver hair, when down, is lengthy. She has several tiny amethyst earrings on each ear.

Personality: Always inclined to offer people food she seems plenty friendly. She also hits on women, regardless of circumstances.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Sabotage a competitor; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Has a crush, Job, Religious. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Pennie Littlefoot, Female Halfling Aristocrat 4
Small (2'8") Halfling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Reynard Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He carries a battered club and tarnished monstrous two handed axe as well. His hair is brown and curly. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Bounty Hunter. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south his family was never financially stable. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Bounty Hunter job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Philantrophist. Bonds: Job, Poor, Nature. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Reynard Markum, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 8 (-1)18 (+4)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'8", this man wears a pastel costume with the symbols of his god on his torso. He wears a feathered hat to cover his moderate length cinnamon fur. His hazel eyes peer out from beneath his feathered pastel hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Athletic, Professionalism. Flaws: Secretive, Greedy. Bonds: Rich. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Aura Of Ebony, Male Tabaxi Cleric 3
Medium (6'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Uthemar Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his quarterstaff. He wears his red hair up. His eyes are a pleasant hazel.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of orcs once and for all.

History: Born in the east to a Weaver, Uthemar learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud.

Flaws: Addict. Bonds: Enemies, Job, Immigrant. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Uthemar Amastacia, Male Elf Expert 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Arannis Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has a slight overbite and is overall scrawny. His hair is short and red. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Arannis isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arannis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arannis. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Poor, Slave. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Arannis Trowbridge, Male Half-Elf Aristocrat 11
Medium (5'3") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 8 (-1)17 (+3)
Skills Nature +4, Performance +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 240 pp. Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). Sapphire pendant on gold chain (1500 gp). Gold dragon comb with red garnet eye (800 gp). A roughly beaten golden orb (110 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item.


Social Check DCs

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