Quick Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears dark leathers with embroidery. Her whole body is exceptionally muscular. Her yellow fur is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is lazy and tries to find solutions quickly.
History: The child of eastern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she's in love
Ideals: Optimist. Flaws: Lazy, Disease. Bonds: Immigrant, Attractive. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp.
Antrara Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her greatsword. Her red crest is heavily combed to the right. She has several tiny opal earrings on each ear.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: A powerful wizard made her what she is. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and nothing but the best is good enough for her
Ideals: Impeccable. Bonds: Rich, Attractive, Mentor. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1000 gp. Black opal (1500 gp). Banded agate (8 gp). Blue star sapphire (1500 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His silver hair is singed and shortened. His eyes, though not visible through his cowl, are brown.
Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.
History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He has worked as a Mercenary like his mother before him.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Mentor, Job. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp.
Vadania LaHood, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. She carries a battered halberd and tarnished whip as well. She sports white long hair. She has hazel eyes and a yellow hat with a pastel feather.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. Further she is a bit of a stoner and is frequently out of it.
History: She was born a particularly ugly child, much to the horror of her parents. Her first spouse was a Architect, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She got away from her former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Barkeep and was forced into it by her family; and to reunite with her absent mother
Ideals: Fighting, Justice. Flaws: Ugly, Addict. Bonds: Family. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 70 gp.
Burgell Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems, marred by sweets. He has dyed his greying red hair a little too much giving a sharp red color. His fierce amber eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to fit into much smaller and tighter spaces than normal.
History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.
Motivation: He is greedy.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Nature, Immigrant. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Coral (130 gp).
Lidda Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a white tunic with black highlights, and long blue pants that bunch up around her shoes. Her hair is short and silver. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She worked as a nervous Fisher and found it very stressful. She has achieved small success as a Fisher.
Motivation: To be a Servant again.
Flaws: Antagonistic. Bonds: Adventurer, Has a crush, Job. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 gp. Amethyst (60 gp). Golden yellow topaz (200 gp). 1 Backpack.
Torinn Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the four houses of cards on his torso. His crest is scarlet and curly. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Philantrophist, Gifted, Fighting. Flaws: Disease. Bonds: Adventurer. Occupation: Stylist
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Zephan Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. His dark red hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was raised in a mountains tribe. He has had some formal painting training, and achieved minor success. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Bather
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 62 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Infernal, Druidic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrak Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His hair is white and curly. His brown eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. A true patriot, Darrak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Darrak took refuge in the large cave and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Gifted. Bonds: Attractive, Military, Nature. Occupation: Actor
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee.
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