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NPC Generator

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Advanced [show]


Lorilla Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She prefers to wear flannel. Her long blonde hair reaches down to her waist. Her eyes are likewise gray.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is frequently practicing swordplay.

History: A powerful slaver made her what she is. Lorilla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lorilla decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Justice. Bonds: Military, Mentor, Criminal record. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Lorilla Horcusporcus, Female Gnome Rogue 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nicholas Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Body Guard. He has a penchant for wearing a ring with an oversized amber on his left hand. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with singing.

History: He comes from a rich northern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he uses money and sex appeal to get what he needs

Ideals: Opinionated, Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Attractive. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Nicholas Dayton, Male Human Warlock 8
Medium (6'2") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Performance +3, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1000 gp. Sapphire pendant on gold chain (1100 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Verin Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her hair is short and dark red. Her silver eyes are slightly larger than normal.

Personality: Calm and collected, she is a well trained Map Maker. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: The child of a Shipwright, who enjoyed hunting, Verin was taken on many hunting expeditions. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she wants revenge against gnolls

Flaws: Racist. Bonds: Attractive, Job, Nature, Adventurer, Enemies. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Verin Ideal, Female Tiefling Rogue 14
Medium (5'4") Tiefling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 74 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Perception +6, Stealth +7
Senses Passive Perception 17
Languages Common, Terran, Celestial, Elven
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 2000 gp. Embroidered and bejeweled glove (3000 gp). Carved bone or ivory statuette (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Large well-done wool tapestry (300 gp). A necklace of small pink pearls (6000 gp). Solid gold idol (1100 gp). Golden circlet with four aquamarines (6000 gp). Solid gold idol (1100 gp). A necklace of small pink pearls (6000 gp). Silver chalice with lapis lazuli gems (30 gp). A delicate brass dragon egg (100 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.


Social Check DCs


Akmen Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his black hair in a pixie cut. He has a dull look in his red eyes.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Akmen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akmen. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Criminal record. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Akmen Pain, Male Tiefling Sorcerer 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 12 (+1)18 (+4)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 1000 gp. Violet garnet (900 gp). Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs


Gerald Altham, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: Gerald was raised in a hard working conservative environment. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Detective.

Motivation: He feels that his past leaves him morally obligated to help; and to pay off his debts

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Criminal record, Debt. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Altham, Male Human Expert 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)17 (+3) 14 (+2)8 (-1)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Giant, Goblin, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Sun Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Server uniform. Her gray fur has been sun bleached extensively. She has a dull look in her copper eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Sun was born the youngest of three triplets. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: Regain custody of her son.

Ideals: Athletic. Bonds: Job, Attractive, Enemies, Family. Occupation: Server

Voice: Complex vocabulary, royal

Attributes [hide]

Sun Of Clay, Female Tabaxi Paladin 4
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)8 (-1) 13 (+1)17 (+3)
Skills Perception +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Jarsali Mancilla, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a yellow vest and prefers blue and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are violet.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a minor phobia of water and hates getting wet.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Athletic, Disciplined, Gifted. Flaws: Ugly, Fearful. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Jarsali Mancilla, Female Half-Elf Bard 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Sarai Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears professional attire, she is not a threatening figure. She has moderate length blonde hair. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Sarai was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She's since become an addict/alcoholic.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new stylist responsibilities is difficult

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Job, Mentor. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Sarai Deephollow, Female Halfling Rogue 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 3 (-4)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 6
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Hematite (12 gp). Moss agate (12 gp).


Social Check DCs


Donella Dunben, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this eastern woman wears a tan shirt with thin black vertical stripes and brown pants. Her black hair is unkempt and raggedy. She is baby faced.

Personality: While she acts the brute, she is far gentler than she would appear. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the east her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Donella Dunben, Female Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)13 (+1) 8 (-1)16 (+3)
Skills History +3, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 400 sp.


Social Check DCs

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