Balifra Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. Her silver hair is slicked back into a classic pompadour. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Balifra was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Balifra's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.
Motivation: She is content.
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Rich, Attractive. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp.
Oriax Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his blue hair. His white eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised in a white middle class family as the only child. When Oriax reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Enemies, Military. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 900 sp. 1 Darkwood Buckler.
Mormo Still, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. He wears his blue hair up. His silver eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast island. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Disease. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Tawna Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this woman is generally well dressed albeit a few years behind the times. Her hair is always cut to a buzz. Her green eyes dart from person to person to random spaces in the air.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to loving parents in a slum to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tawna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Large well-done wool tapestry (100 gp).
Solomon Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is still thick. His violet unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: Elven compassion.
Ideals: Gifted. Flaws: Disease, Racist. Bonds: Attractive, Rich. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 800 sp.
Claira Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this woman wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a top hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: Stoic and calm, she prefers to meditate than take action. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the west her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Locksmith job and began her own company from there.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Disciplined. Flaws: Secretive. Bonds: Poor, Attractive, Job. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Agnes Walpole, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a grey deerstalker hat and grey clothes, and a wedding ring on her right hand. Her white hair is matted, messy, and big. She is baby faced.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Assassin, who enjoyed hunting, Agnes was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Agnes never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Ugly, Shy. Bonds: In love, Religious, Nature. Occupation: Server
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp.
Beatrice Thackeray, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright white hair. She is very pretty but has cold, dead eyes.
Personality: She has a massive crush on the younger sibling of the Navigator who has hired her part-time. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Gifted from a young age, Beatrice studied abroad. Brilliant and gifted she never wanted to apply herself. She has dedicated herself to building a better world.
Motivation: Wants her loneliness to end.
Ideals: Athletic, Gifted. Bonds: Attractive, Has a crush, Adventurer. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Zook Beren, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a blue poncho over his likewise colored trousers and shirt. He is an epitome of beauty. With a patchy black beard and wild black hair. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Mason. He does not trust anyone and sleeps with one eye open.
History: Zook was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zook took refuge in the large cave and found the beat up axe and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge
Flaws: Insomniac. Bonds: Attractive, Job, Nature, Enemies. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 11)
Armor Class 14
Hit Points 62 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1600 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). A small bag of saffron. (20 gp). Jeweled gold crown (4000 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). 1 Minor magic item.
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