Meriele Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her auburn hair is thinning but still full. Her gray eyes dart from person to person.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Meriele enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Meriele was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better trade route.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Ugly, Depressed, Hedonist. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Antitoxin. 1 Everburning torch. 1 Antitoxin.
Anne Langley, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is physically well-built. She wears a colorful flower in her golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also is a firm believer in the womanly ideal.
History: The child of a Knight, who enjoyed hunting, Anne was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Malachite (4 gp). Tiger eye turquoise (4 gp).
Arannis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and a wedding ring on his left hand. His blonde hair is long and unkept. His green eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Arannis never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Ugly, Impulsive. Bonds: Rich, In love, Enemies, Nature. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Stannor Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His brown eyes peer out from beneath his deerstalker red hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by orcs. Stannor was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Philantrophist, Entrepeneur, Fighting. Bonds: Attractive, Enemies, Adventurer. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Ea Benevolence, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'9". She wears a simple black robe with brown stripes complete with hood, and her gloved hand is found clutching a whip. Her hair, while still mostly red, has prominent grey streaks. Her eyes are silver and beady.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Gifted from a young age, Ea studied abroad. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she would like to get married and retire
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Has a crush, Adventurer. Occupation: Detective
Voice: Eastern European accent
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 100000 cp. 1 Minor magic item.
Sun Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length black fur. His eyes are likewise green.
Personality: Aggressive, abrasive, and angry, Sun embodies much of what other species detest in the Tabaxis. He is a font of random trivia from the lore and stories he has discovered
History: Sun was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Through the years after Sun was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Sun's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Crowbar.
Anverth Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and is wearing a long, blue cloak. His hair is blonde and very short. He has hazel eyes and a blue hat with a yellow feather.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well; and doesn't want to be a sailor and was forced into it by his family
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Addict. Bonds: Military, Family. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Hlin Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'10", this woman wears tight fitting clothing which further accentuates her frame. Her hair is auburn and curly. This gray eyed easterner is not easily forgotten.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She cannot resist a sob story and will often dote over anyone who has one.
History: Hlin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Being a Weaver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She doesn't get along with people that don't share her tastes; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Philantrophist, Impeccable. Bonds: Attractive, Poor, Criminal record. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp. Aquamarine (500 gp). Obsidian (8 gp). 1 Chain shirt.
Beast Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. She has dyed her greying white fur a little too much giving a sharp white color. Her yellow eyes lackadaisically let the world flow into them.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Beast hails from a village terrorized by gnolls. Over the years she perfected her riding and shooting skills. Recently she has begun working with bootleggers and crooks.
Motivation: She's in love; and many gnolls want her driven away
Ideals: Optimist. Bonds: Rich, Enemies, Nature, Criminal record, Has a crush. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
Possessions: 90 gp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
