Vadania Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'2". She wears a blue shirt with thin green vertical stripes and red pants. Her hair is cut close to her head. Her green eyes dart from person to person to random spaces in the air.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Energy wise she seems alert and responsive.
History: She was born a particularly ugly child, much to the horror of her parents. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Professionalism. Flaws: Shy, Ugly. Bonds: Nature, Adventurer. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 13)
Armor Class 10
Hit Points 63 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +0
Possessions: 2000 gp. Red-brown spinel (100 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item.
Simon Bradford, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is singed and shortened. He has a dull look in his amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Simon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy, Fearful. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1200 gp.
Lamlis Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear violet tank tops with red pants. His red hair is kept up in a ponytail inside a feathered hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Joker, Gifted. Flaws: Insomniac, Disease, Racist. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 60 pp.
Gerbo Gummen, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern man wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to loving parents in a slum to the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Soapmaker
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Minor magic item.
Whurbin Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown costume with the symbols of death on his torso. His hair is chestnut and curly. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: Whurbin was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism, Logical. Bonds: Immigrant, Attractive, Military. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 93 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Rose (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grom Davenport, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels threatened by others.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 300 gp.
Seebo Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly black, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 13)
Armor Class 13
Hit Points 65 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 200 pp. Large well-done wool tapestry (300 gp). An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Medium magic item.
Cockaby Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is well dressed, constantly wearing a blue suit, pastel shirt, and yellow tie, marred by teas. He wears his white hair down. He has a dull look in his amber eyes.
Personality: He dislikes all the random violence that takes place in the north. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Engraver, but he was a colossal failure. He became a Mason soon after.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Bertram Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He keeps his golden hair in a pixie cut. His blue unseeing eyes seem to look past you.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Junk Dealer mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Flaws: Disease, Hedonist. Bonds: Rich. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!