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NPC Generator

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Advanced [show]


Vonbin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple tan line shooting up and back down. He is portly but not overly obese. His brown hair is smooth and relatively long. His blue eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 5 years old his parents immigrated from the east. His childhood dream was to be a Animal Trainer, but he was a colossal failure. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonbin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Slave Trader

Voice: Irish accent

Attributes [hide]

Vonbin Gorunn, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Salasar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a green and red robe with the hood down. He wears a colorful flower in his silver crest. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Salasar was born on a far southern forest where he grew up under the tutelage of his father, an expert Stylist. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Immigrant, Slave. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Salasar Mohradyllion, Male Dragonborn Monk 8
Medium (6'4") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 5 (-3)16 (+3)
Skills Nature +6, Religion +6
Senses Passive Perception 7
Languages Common, Gnoll, Aquan, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 800 gp. Blue quartz (15 gp). Jet (160 gp). Golden yellow topaz (600 gp). Chrysoberyl (160 gp).


Social Check DCs


Ranala Murnig, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an entirely tan suit with black socks and a vest with buckled shoes. Her hair is short and silver. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She has always had a great fascination with Dragonborn culture. She does not believe in violence as a means to an end. She is a dedicated Soapmaker but believes her peers are too gung-ho.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was granted druidic powers by her dying brother.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Pacifist, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Ranala Murnig, Female Gnome Warlock 2
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Aline Holimion, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Barkeep. She carries a battered scythe and tarnished monstrous two handed axe as well. Her red hair is knotted and matted. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her father's forge. She's also a talented Miller, but doesn't like to broadcast it.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting, Impeccable. Bonds: Family, Mentor, Job. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Aline Holimion, Female Half-Elf Fighter 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Mardred Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears skinny pants and wears a brown and grey robe with the hood down. She keeps her red hair in a flapper bob. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Mardred was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: She's looking for her big break.

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Mardred Battlehammer, Female Dwarf Druid 9
Medium (4'0") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)15 (+2) 8 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Daar Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a green poncho over her likewise colored trousers and shirt. Her crest is cut close to her head. She has gleaming, smiling red eyes.

Personality: She hates Dragonborns with a passion. As such she is filled with self loathing. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Logical, Gifted. Flaws: Racist. Bonds: Rich. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Daar Tiammanthyllish, Female Dragonborn Warrior 6
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 7000 sp. Amber (40 gp).


Social Check DCs


Trail On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Mercenary does. She carries with her a set of hammers on her belt, each one with a aquamarine on the hilt. Her fur is greying and her face has many wrinkles. Her face is scarred and worn.

Personality: She is extraordinarily eccentric. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Mercenary business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.

Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Trail On the Water, Female Tabaxi Ranger 7
Medium (6'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 15
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Ignan
Attacks Melee +7 / 2d8+4, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 11000 sp. Black pearl (1200 gp). Carnelian (50 gp). Obsidian (10 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marigold Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with red lining and desert motifs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly chestnut, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Marigold will drive conversation. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Sailor soon after.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Marigold Swiftwhistle, Female Halfling Warlock 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 10 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)11 (+0) 13 (+1)6 (-2)
Skills Performance +1, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. Hematite (9 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Tewksbury, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. She has a very tight haircut. Her face is covered beneath a completely black helmet.

Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She comes from a rich southern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She desires power and/or immortality.

Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Emmeline Tewksbury, Female Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3100 sp. Rose (50 gp). Alexandrite (800 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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