Rendar Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears a feathered hat to cover his moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Sellsword father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he is greedy
Flaws: Insane, Disease, Hedonist. Bonds: Rich. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 700 gp. Brown-green garnet (40 gp). Bloodstone (20 gp). Red-brown spinel (40 gp). 1 Minor magic item.
Kyle LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky violet painted plate armor. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Kyle studied abroad. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kyle's mother didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.
Motivation: Further expansion of business; and doesn't want to be a banker and was forced into it by his family
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 105 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Elven, Aquan
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +6
Possessions: 3000 gp. Smoky quartz (40 gp). Iolite (40 gp). Obsidian (11 gp). Lapis lazuli (11 gp). Aquamarine (1500 gp). Deep blue spinel (1500 gp). Amethyst (60 gp). Black pearl (1500 gp). Rose (40 gp). Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Xanaphia Richie, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this woman dresses like a well dressed Server does. She has no hair. She has several tiny ruby earrings on each ear.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her druidic abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Server
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Georgina Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears baggy white pantaloons and a tan scarf. Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is extraordinarily eccentric. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is greedy
Flaws: Insane, Antagonistic. Bonds: Attractive, Rich. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zunn Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears black leather gloves, a black jacket, and tight pants, he is not a threatening figure. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the north his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Zunn and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Impeccable. Bonds: Attractive, Poor, Religious. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 1 Minor magic item.
Abalaba Pingun, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear flannel. She has wavy black hair. She wears an eyepatch.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a brothel owner, Abalaba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Architect work with an outfit from a few towns over. Architect work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was granted martial powers by her dying brother.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Mentor, Job. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp. Amber (160 gp).
Thiala Raethran, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she typically wears blue cloth garments or leather armor. Her brown hair is knotted and matted. Her hazel unseeing eyes seem to look past you.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has dedicated herself to building a better trade route.
Motivation: To reunite with her old friends; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease, Racist. Bonds: Adventurer, Rich. Occupation: Bookbinder
Voice: Low range voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Rûkdûg Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rûkdûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rûkdûg. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has comitted a past crime that haunts him to this day; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Logical. Flaws: Mundane. Bonds: Criminal record, Enemies. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Burana Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a black poncho over her likewise colored trousers and shirt. She carries with her a set of bastard swords, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her rusty crest is slicked back into a classic pompadour. This red eyed westerner is not easily forgotten.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother; and an old rival family wants her found
Ideals: Fighting, Philantrophist. Bonds: Family, Religious, Adventurer. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 1d8+5, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. Blue quartz (7 gp). Star ruby (800 gp). 1 Masterwork Common Melee.
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