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NPC Generator

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Advanced [show]


Uraim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He wears tattered old clothes. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.

History: He is a Lamia in disguise. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Uraim Rumnaheim, Male Dwarf Aristocrat 5
Medium (4'4") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Tricking In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her fur is orange and very short. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Tricking grew up listening to her father's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to work out more often; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Athletic, Joker. Bonds: Adventurer, Military. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Tricking In the Morning, Female Tabaxi Barbarian 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Valafar Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears a Stetson hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Poor. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Valafar Abstract, Male Tiefling Warrior 2
Medium (5'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Nicholas Law, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin grey vertical stripes and pastel pants. He is physically well-built. His golden hair is smooth and relatively long. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: Nicholas was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the east; and an old rival family wants him found

Ideals: Professionalism, Entrepeneur. Bonds: Family, Job, In love. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Nicholas Law, Male Human Druid 2
Medium (5'8") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 380 gp.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large red mantle and cape that has been intricately interwoven into his grey robe, and a wedding ring on his right hand. His auburn hair is greasy and uncared for. His eyes are likewise green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: In love, Slave. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Bertram Sunmeadow, Male Halfling Warlock 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp.


Social Check DCs


Antinua Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears skinny pants and wears a tan and red robe with the hood down. Her blonde hair has been sun bleached extensively. Her eyes are amber and she is always smoking a pipe.

Personality: Eccentric and domineering, Antinua will drive conversation. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised in a white middle class family as the only child. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is compelled to act according to her religious beliefs; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Shy, Mundane, Insane. Bonds: Religious. Occupation: Server

Voice: Uses sign language

Attributes [hide]

Antinua Goltorah, Female Elf Bard 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 14 (+2)8 (-1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Robbie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She prefers to wear flannel. She has no hair. Her ears are large.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She enjoys reading and quiet.

History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered dancing. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robbie Warmwater, Female Halfling Druid 10
Small (2'11") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 50 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)11 (+0) 13 (+1)12 (+1)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 20000 sp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). An abacus with copper, silver and gold markers (90 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).


Social Check DCs


Balimaar Preston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright brown hair and a scraggly beard. His half smiles and amber eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: Born in the north to a Ruler, Balimaar learned a great deal about his father's area of expertise. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: Expand his business; and to be a soapmaker again

Ideals: Justice, Gifted. Flaws: Emotional. Bonds: Attractive, Job. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Balimaar Preston, Male Human Cleric 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 60 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Athletics +8, Nature +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp. 1 Minor magic item.


Social Check DCs


Nalral Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and his gloved hand is found clutching a falchion. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Fisher, but he got bored and became a Architect. He struck the Architect job and began his own company from there.

Motivation: To be a Fisher again; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Secretive. Bonds: Rich, Mentor, Job, Enemies. Occupation: Architect

Voice: German accent

Attributes [hide]

Nalral Helcral, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 pp.


Social Check DCs

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