Torgga Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a blue coat with white slacks. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. She wears an eyepatch.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Nelkin Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a blue scarf. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He wants revenge against gnolls; and a deep hatred of gnolls
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Enemies, Job. Occupation: Priest
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp. Blue sapphire (1200 gp). Azurite (11 gp).
Irann Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her skin is fair and her fingers are delicate and long. Her silver hair has been sun bleached extensively. Her brown eyes lackadaisically let the world flow into them.
Personality: She has a massive crush on the younger sibling of the Marshal who has hired her part-time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her father raised her in a mountain cabin. Through the years after Irann was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Irann's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of her brother; and she's attracted to the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Nature, Family. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
Possessions: 50 gp.
Right-Handed In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Racist. Bonds: Adventurer, Mentor, Job. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 28000 cp. Jasper (30 gp). Chrysoberyl (70 gp). 1 Minor magic item.
Diggory Carlton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear brown clothing when he does not wear armor. His silver hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.
Motivation: Half-Elven compassion; and wants his loneliness to end
Flaws: Racist. Bonds: Religious, Poor, Has a crush. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 100 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +4
Possessions: 1000 gp. Eye agate (14 gp). Sard (60 gp).
Lamlis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his ceremonial dagger ready. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a wizard, Lamlis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Lamlis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Fighting, Professionalism. Bonds: Adventurer, Mentor, Nature. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Windy Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of clubs, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her fur is cut close to her head. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She speaks before she thinks and is too direct. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends.
Ideals: Fighting, Justice. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Gardener
Voice: Stutters
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 47 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 2100 gp.
Windy In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he usually wears his pastel robe and has his kukri always slung over his shoulder. His long orange fur is drawn into a two foot long braid. His yellow eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.
History: Sold as a small child to a necromancer, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Disciplined, Artistic. Bonds: Mentor, Adventurer, Family. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 13)
Armor Class 14
Hit Points 72 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +7
Possessions: 400 pp. 1 Medium magic item.
Riswynn Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has wavy chestnut hair. She wears large thick round spectacles.
Personality: Riswynn wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by giants. Riswynn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Revenge.
Ideals: Disciplined. Bonds: Immigrant, Religious, Enemies. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 5000 sp.
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