Dadalan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He has styled his blue crest well, parting it to the left. He has a dull look in his red eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Seeks redemption; and wants to raise his children well
Ideals: Optimist, Persistence, Gifted. Bonds: Rich, Family, Criminal record. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 18)
Armor Class 12
Hit Points 125 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 18
Languages Common, Gnome, Infernal
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 2 | 2 | 1 |
Possessions: 1900 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ulla Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has slicked back golden hair. She has a dull look in her green eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has had some formal dancing training, and achieved minor success. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Justice, Gifted, Artistic. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 42 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 30 pp.
Joan Shelley, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a worn and beaten armor. She sports a flattop hair cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Scribe arts, while her father instructed her in etiquette, music and courtly manner. She was taken from her home at a very young age. She tends to her Scribe job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Secretive. Bonds: Attractive, Job, Rich, Slave. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 91 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 40 pp. Golden yellow topaz (600 gp).
Thava Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears rags and sports a simple walking cane. She keeps her brass crest in a pixie cut. Her eyes are red and beady.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with finding treasure.
History: She was born a particularly ugly child, much to the horror of her parents. Thava was born on a far southern mountains where she grew up under the tutelage of her father, an expert Seamstress. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and sabotage a competitor
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Job. Occupation: Seamstress
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Roger Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. His black hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: To find somewhere to settle down.
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, In love. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp.
Ar-Pratu Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'6", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His eyes are hazel and catlike.
Personality: Ar-Pratu speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Ar-Pratu was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He found a children's book about a Half-Orc Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 14)
Armor Class 11
Hit Points 124 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
Possessions: 2000 gp. White opal (1300 gp). Red-brown spinel (140 gp). Aquamarine (400 gp). White opal (1300 gp). Fiery yellow corundum (1300 gp). Red-brown spinel (140 gp). Fiery yellow corundum (1300 gp). 1 Medium magic item.
Skûn Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. With bright black hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Skûn grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Shy. Bonds: Immigrant, Adventurer, Nature. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 900 gp. Rhodochrosite (13 gp). Zircon (30 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item.
Rhogar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, and carries crossbows. His red crest is smooth and relatively long. His eyes, though not visible through his cowl, are gold.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Shy, Disease. Bonds: Attractive. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 90 gp. Blue quartz (9 gp).
Gerald Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a greatsword. His hair is blonde and very short. He has a dull look in his blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants revenge against goblins; and someone believes him a fraud
Ideals: Justice. Flaws: Disease. Bonds: Military, Enemies. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 53 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 4000 sp. White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
