Dariff Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her hair is always cut to a buzz. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Dariff was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She inherited the family business which she has now maintained for 6 years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Bonds: Guardian, Criminal record, Job, Mentor. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp.
Dagnal Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a brown costume with the symbols of strength on her torso. She wears her black hair up. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Dagnal would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Cursed with vampirism at a very young age, Dagnal has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to tabaxi people
Ideals: Persistence, Artistic. Flaws: Disease. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 90 gp.
Susannah Deighton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey tunic with violet highlights, and long green pants that bunch up around her shoes. She carries with her a set of morningstars, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is kept up in a ponytail inside a broad hat. Her eyes are gray and catlike.
Personality: She snorts whenever she laughs or is feeling confident. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.
History: She got into the Shoemaker business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Susannah's homeland. Susannah decided to take the middle way and become a bodyguard. She ran away from her former home and has been making her living as a Shoemaker for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Shoemaker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Tawar Ashton, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is generally shirtless and showing off her tattooed chest. Her auburn hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food she seems plenty friendly. She plays an instrument quite well.
History: She was born in the east. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Philantrophist, Artistic. Flaws: PTSD. Bonds: Immigrant, Adventurer. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 9000 sp.
Right-Handed Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red fur is lengthy. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. Right-Handed enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Hedonist, Disease. Bonds: Poor, Job. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Tarhun Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His white crest is lengthy. He has gleaming, smiling gold eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 13
Hit Points 62 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a yellow suit, red shirt, and white tie. He wears a colorful flower in his red hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Job, Poor. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Raymond Hampton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing, and is pretty ugly. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: He got into the Fisher business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To be a Navigator again.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Fisher
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1000 gp. Coral (90 gp). 1 Minor magic item. 1 Minor magic item.
Reynard Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems. He has done his best to style his white hair to look like a famous performer. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker. Flaws: Insane, Ugly. Bonds: Rich, Criminal record, Enemies. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp. Citrine (80 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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