Drifting Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light brown in addition to tight pants. His black fur is drawn into a tight pony tail with a cross scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Junk Dealer, Drifting learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Junk Dealer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic, Justice, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 70 pp. Moss agate (9 gp). Moss agate (9 gp).
Rieta Anguish, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. She wears her purple hair down. Her white eyes are slightly larger than normal.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Rieta hails from a village terrorized by giants. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Enemies, Criminal record. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Watson, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His black hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Insane. Bonds: Immigrant, Religious, Mentor. Occupation: Beggar
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Sannl Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. Her long auburn hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Aggressive, abrasive, and angry, Sannl embodies much of what other species detest in the Dwarves. She invites people to come help in her community garden.
History: Sold as a small child to a wizard, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. After a long history of fighting, Sannl and her spouse have recently divorced.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 80 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Zircon (80 gp). Rose (80 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). Jade (140 gp). Lapis lazuli (14 gp). Brown diamond (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thorin Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears just a brown suit. His hair is long and black with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His eyes are a pleasant amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. He has never given up on his poetry dream.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Ideals: Gifted, Artistic. Flaws: Disease, Racist. Bonds: Nature. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 10)
Armor Class 11
Hit Points 43 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Dariff Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries a battered mace and tarnished ceremonial dagger as well. Her silver hair is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is harsh and unforgiving.
History: Born to a pair of adventurers, Dariff grew up listening to her father's many stories. Her father had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnome, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Rezena Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" southern woman, she is wearing the road beaten gear of a warrior. Her scarlet crest is long and unkept. Her ears are large.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Energy wise she seems alert and responsive.
History: She was born on a small isolated farm. While studying, she fell in love. They married and had a daughter. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Professionalism. Flaws: Ugly. Bonds: Nature, In love. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 140 gp.
Habor Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears silk and lounges about seductively. His hair is chestnut and very short. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and he uses money and sex appeal to get what he needs
Flaws: Impulsive, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Unemployed
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Quarion Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Insomniac, Shy, Disease. Bonds: Attractive. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 82 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 4000 gp. Old masterpiece painting (500 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (5000 gp). Jeweled gold crown (5000 gp). Solid gold idol (800 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
