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NPC Generator

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Advanced [show]


Veit Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has styled his auburn hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to loving parents in a slum to the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's since become an addict/alcoholic.

Motivation: Regain custody of his son.

Ideals: Artistic. Flaws: Addict, Hedonist. Bonds: Family, Poor. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Veit Battlehammer, Male Dwarf Cleric 11
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 42 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)6 (-2) 9 (-1)6 (-2)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Bloodstone (80 gp). Alexandrite (600 gp). Emerald (1300 gp). Deep blue spinel (600 gp). Deep green spinel (100 gp). Chrysoprase (80 gp). Violet garnet (600 gp). Eye agate (14 gp).


Social Check DCs


Duergath Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is kept up in a ponytail inside a Stetson hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Barkeep business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Addict, Shy. Bonds: Job, Mentor. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Duergath Eversharp, Male Dwarf Rogue 7
Medium (4'5") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 16 (+3)10 (+0)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Jelenneth Raethran, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is cut short with large spiked bangs in the front. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She receives visions of the future at random moments

History: The child of a Herbalist, who enjoyed hunting, Jelenneth was taken on many hunting expeditions. Brilliant and gifted she never wanted to apply herself. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Gifted. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Jelenneth Raethran, Female Elf Fighter 9
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 55 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)17 (+3) 16 (+3)14 (+2)
Skills Insight +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Aquan, Halfling
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 3000 sp. Black velvet mask with numerous citrines (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A necklace of small pink pearls (3000 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Tailor uniform. His auburn hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.

History: Born in the south to a Tailor, Guy learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Philantrophist. Flaws: Disease, Selfish. Bonds: Job. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Guy Milton, Male Human Adept 11
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 27 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Arcana +3, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 190 pp. 1 Minor magic item.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His hair is short and red. His eyes are likewise hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Zook was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zook's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Antagonistic, Selfish. Bonds: Mentor, Adventurer, Rich. Occupation: Server

Voice: German accent

Attributes [hide]

Zook Wildwander, Male Gnome Cleric 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 29000 sp.


Social Check DCs


Drifting Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He wears a Stetson hat to cover his moderate length orange fur. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drifting is combative with any and all who dare try his patience in the slightest.

History: He got into the Courier business at a young age. He worked as a nervous Courier and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Drifting Fang, Male Tabaxi Warlock 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 15 (+2)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Mreksh Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His crest is cut close to his head. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious, Nature. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Mreksh Vangdondalor, Male Dragonborn Barbarian 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 96 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 17 (+3)17 (+3)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Malquis Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light yellow in addition to tight pants. She has no hair. Her eyes are green and she is always smoking a pipe.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She was born into a rich family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her religion dominates her actions; and money/treasure

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Rich, Mentor, Religious. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Malquis Jethro, Female Half-Elf Paladin 4
Medium (4'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Ignan, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Hematite (12 gp).


Social Check DCs


Garl Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries a battered lance and tarnished rapier as well. He has a long brown beard with little hanging trinkets. His eyes are likewise blue. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Tanner, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Garl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Bonds: Attractive, Religious, Poor. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Garl Ramsay, Male Half-Orc Wizard 7
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)9 (-1) 8 (-1)10 (+0)
Skills Investigation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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