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NPC Generator

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Advanced [show]


Rinn Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 4'9" and is generally well dressed albeit a few years behind the times. Her right hand appears badly burned and disfigured. She wears her auburn hair up in a very large beehive style do. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is fixated on the number 29. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. As long as the job gets done she does not care how it got done.

History: Rinn was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Professionalism. Flaws: Addict, Insane. Bonds: Attractive. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Rinn Gracey, Female Half-Elf Wizard 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)17 (+3) 12 (+1)12 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Giant, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 500 gp. Coral (150 gp).


Social Check DCs


Griselda Hastings, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a grey shirt with thin yellow vertical stripes and green pants. She is tall, broad shouldered and powerfully built. She wears her red hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She feeds upon the attention of others.

History: Griselda was raised in a hard working conservative environment. After coming to the age of reason, Griselda took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To pay off her debts; and expand her business

Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Debt. Occupation: Priest

Voice: German accent

Attributes [hide]

Griselda Hastings, Female Human Rogue 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Charles Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet tunic with red highlights, and long green pants that bunch up around his shoes. His silver hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his absent mother

Ideals: Optimist. Flaws: Disease, Selfish. Bonds: Poor, Family, Criminal record. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Aloro, Male Half-Elf Expert 6
Medium (5'1") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Auran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Moss agate (8 gp). Chalcedony (60 gp). Black pearl (1200 gp). Chrysoberyl (40 gp).


Social Check DCs


Bertram Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears yellow trousers with black and grey striped suspenders. He wears various colorful collared shirts. He wears his blonde hair up. He is baby faced.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Poor, Family. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Bertram Sherman, Male Half-Elf Monk 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 10 pp.


Social Check DCs


Balifra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of strength on her torso, and she perpetually has her sickle ready. Her chestnut hair is lengthy. She has gleaming, smiling violet eyes.

Personality: She snorts whenever she laughs or is feeling confident. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village she learned the ways of the warrior from her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Bowyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and wants a kiss

Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Has a crush. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Balifra Eversharp, Female Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1400 sp. 1 Simple lock.


Social Check DCs


Trey Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He usually wears his yellow robe and has his bastard sword always slung over his shoulder. His whole body is exceptionally muscular. With a patchy silver beard and wild silver hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: Trey was born the youngest of three triplets. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies, Family. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Trey Wasanthi, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 300 gp.


Social Check DCs


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His chestnut hair is kept up in a ponytail inside a top hat. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: Erky was born in the east. At a young age he loved to build and create. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Persistence. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Erky Wildwander, Male Gnome Commoner 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Mâku Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His auburn hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: Mâku speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Map Maker business at a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a Map Maker soon after.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a dilettante again

Ideals: Impeccable, Gifted. Flaws: Greedy. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Mâku Pickering, Male Half-Orc Cleric 4
Medium (6'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 10 (+0)7 (-2)
Skills Medicine +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp.


Social Check DCs


Lone Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are yellow and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: Lone was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 5 years.

Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Shy. Bonds: Enemies, Job, Military, Adventurer. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Lone Of Claws, Male Tabaxi Expert 10
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills History +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: Amethyst (120 gp). Emerald (900 gp). Iolite (40 gp). Bloodstone (40 gp). Golden pearl (120 gp). Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs

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