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NPC Generator

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Advanced [show]


Bertram Warwick, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears silk and lounges about seductively. He has a long white beard with little hanging trinkets. He wears a mask on his face.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Extrovert, Logical. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Warwick, Male Human Cleric 11
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)14 (+2) 18 (+4)14 (+2)
Skills Arcana +6, Intimidation +6
Senses Passive Perception 14
Languages Common, Auran, Goblin
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654432100

Possessions: 600 gp. Deep blue spinel (200 gp). Red garnet (40 gp). Rhodochrosite (5 gp). Rock crystal (80 gp). Jasper (80 gp). Zircon (80 gp). Rich purple corundum (1300 gp). Red-brown spinel (40 gp).


Social Check DCs


Bilbron Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. His tied-back hair is brown. He has blue eyes and a tan hat with a pastel feather.

Personality: Eccentric and domineering, Bilbron will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many gnolls want him driven away.

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Nature, Enemies. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Bilbron Musgraben, Male Gnome Barbarian 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)9 (-1) 13 (+1)10 (+0)
Skills Athletics +1, Deception +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gargax Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a worn and beaten armor. His black crest is greasy and uncared for. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. In his 11th year, his parents were killed by a giants raid, leaving Gargax alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Gargax Verthisathurgiesh, Male Dragonborn Wizard 5
Medium (6'7") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)8 (-1) 11 (+0)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Sannl Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears grey leather gloves, a grey jacket, and tight pants. Her red hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is lazy and tries to find solutions quickly.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Shepherd, but she was a colossal failure. She ran away from her former home and has been making her living as a Marshal for the past few years.

Motivation: Expand her business; and further expansion of business

Flaws: Insomniac, Lazy, Disease. Bonds: Attractive, Job. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Sannl Brawnanvil, Female Dwarf Warrior 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 pp.


Social Check DCs


Ghaliver Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His blue eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast island. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Ghaliver Swiftwhistle, Male Halfling Rogue 9
Small (2'10") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 72 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 19 (+4)8 (-1) 13 (+1)15 (+2)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Halfling
Attacks Melee +0 / 3d4-3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melech Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'5". He wears a black tunic with green highlights, and long red pants that bunch up around his shoes, and his gloved hand is found clutching a greatsword. His hair, while still mostly white, has prominent grey streaks. His silver eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Tiefling culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Flaws: Racist, Impulsive, Insomniac. Bonds: Rich, Job. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Melech Ecstasy, Male Tiefling Aristocrat 8
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 9
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 2000 sp. Jet (70 gp). Red-brown spinel (70 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. She has a penchant for wearing a ring with an oversized opal on her right hand. She sports a flattop fur cut. Her eyes are hazel and beady.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born into a rich family. After coming to the age of reason, Aura took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Aura Timber, Female Tabaxi Paladin 3
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 9 (-1)18 (+4)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Igden Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His golden hair and beard is wavy and long. His eyes are gray and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He has worked as a Shoemaker like his mother before him.

Motivation: To prove his worth to the world; and expand his business

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Military, Job. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Igden Loofollue, Male Gnome Commoner 14
Small (3'4") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 62 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Nature +7, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Solid gold idol (400 gp). Jeweled gold crown (5000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver chalice with lapis lazuli gems (30 gp). Jeweled electrum ring (5000 gp). Gold music box (4000 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (30 gp). A silver and pearl hairclip (10 gp). A silver and pearl hairclip (10 gp). Jeweled gold crown (5000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His moppish white hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Ralf Jacobs, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 8 (-1)10 (+0) 8 (-1)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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