Creega Sharps, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears skinny pants and wears a white and red robe with the hood down. Her hair is long and red with streaks of silver, and is pulled back with small white clips. She has gleaming, smiling blue eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Gifted from a young age, Creega studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has built up a small fortune and can afford her own way.
Motivation: Balancing her hectic life and new Shepherd responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: PTSD. Bonds: Immigrant, Job, Rich. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 10000 cp. White opal (1000 gp). Freshwater pearl (16 gp). Citrine (40 gp).
Ishgha Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear black clothing when he does not wear armor. His silver hair is kept up in a ponytail inside a deerstalker hat. He has hazel eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.
History: Gifted from a young age, Ishgha studied abroad. In his 13th year, his parents were killed by a dire rats raid, leaving Ishgha alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and someone believes him a fraud
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Enemies. Occupation: Cook
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp.
Aym Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a simple green robe with red stripes complete with hood. Her hair is short and silver. Her black eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She misses her home and complains about the freezing weather, even in summer.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Aym was born on a far southern mountains where she grew up under the tutelage of her father, an expert Navigator. She's since become an addict/alcoholic.
Motivation: To reunite with her old friends; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Addict. Bonds: Job, Immigrant, Slave, Adventurer. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4
Possessions: 900 gp. Alexandrite (200 gp). Amber (40 gp). Lapis lazuli (8 gp). Rock crystal (50 gp). Freshwater pearl (8 gp). Obsidian (8 gp). Aquamarine (200 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman is generally well dressed albeit a few years behind the times and is in decent physical shape. She has a long silver ponytail with little hanging trinkets. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She is the product a well kept family trust fund and as such has never really known need. Her father was a soldier and died while she was still young. Marastyr was left her father's suit of armor and trained in its use and care. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Expand her business; and money/treasure
Flaws: Impulsive. Bonds: Attractive, Job, Rich, Military. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 100 gp. 4 Thunderstones.
Einkil Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a robe, a symbol of death around his neck, and a bow on his belt. He has a hunchback. His brown hair is still thick. His eyes are brown and beady.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp.
Eberdeb Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright blue suits and hats, he is not a threatening figure. He has silver hair. His brown eyes peer out from beneath his top blue hat.
Personality: Eberdeb is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Flaws: Depressed, Shy. Bonds: Mentor, Adventurer. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 20 pp. 1 Minor magic item.
Therlin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses like a well dressed Miller does. Her moppish white hair is in a traditional bowl cut. Her amber eyes peer out from beneath her top brown hat.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the west was not economically sound they moved to her current location. She has drifted from career to career and currently works as a Miller.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Bonds: Job, Enemies, Military, Immigrant, Family. Occupation: Miller
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 9)
Armor Class 9
Hit Points 76 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 19 (+4) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1100 gp.
Wella Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who tends to wear a white poncho over her likewise colored trousers and shirt, she is not a threatening figure. Her chestnut hair is drawn into a tight pony tail with a dagger scrunchie. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She feeds upon the attention of others.
History: Born in the west to a Bricklayer, Wella learned a great deal about her father's area of expertise. A gifted student she started as a Bookbinder, but she got bored and became a Bricklayer. She now owns her own business.
Motivation: To be a Bookbinder again.
Bonds: Job, Attractive. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 sp.
Heward Ashton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. He has a brown handlebar mustache and slicked back brown hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice, Gifted, Entrepeneur. Bonds: Rich, Enemies, Job. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Infernal
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Peridot (80 gp).
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