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NPC Generator

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Advanced [show]


Ratak Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy brown hair. His blue eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Religious, Adventurer. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Ratak Breeden, Male Half-Orc Sorcerer 7
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp.


Social Check DCs


Warryn Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a chestnut handlebar mustache and slicked back chestnut hair. He has violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down.

Ideals: Joker. Flaws: Mundane, Fearful. Bonds: Criminal record. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Warryn Beren, Male Gnome Paladin 6
Small (3'8") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Dwarven, Auran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Red spinel (150 gp). Silver pearl (150 gp). Hematite (6 gp). Chrysoberyl (150 gp).


Social Check DCs


Lone Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His fur is black and curly. He has a dull look in his hazel eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west his family was never financially stable. Lone abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break

Ideals: Justice. Bonds: Attractive, Poor, Adventurer, Criminal record. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Lone Paws, Male Tabaxi Warlock 7
Medium (6'3") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 80000 cp. White opal (1600 gp).


Social Check DCs


Zedaar Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting black shirt and pants. His blue crest is heavily combed to the left. His eyes are red and beady.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is afraid of women and trembles around them

History: Zedaar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Halfling compassion; and to reunite with his old friends

Flaws: Ugly, Racist, Shy. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Zedaar Tiammanthyllish, Male Dragonborn Rogue 6
Medium (6'7") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)18 (+4) 15 (+2)19 (+4)
Skills Nature +7, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Aquan, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Gale Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is cut close to her head. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Navigator father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Athletic, Impeccable. Flaws: Addict, Disease. Bonds: Rich. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Gale Of Snakes, Female Tabaxi Warlock 9
Medium (4'11") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 68 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 6000 sp. An abacus with copper, silver and gold markers (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Myerscough, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is bristling with hidden weapons, mostly greataxes and lances. She has a very tight haircut. Her fierce gray eyes like to dwell on things.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She feeds upon the attention of others.

History: Ahlyssa was raised in a hard working conservative environment. She moved out west to avoid the crime she committed. After a long history of fighting, Ahlyssa and her spouse have recently divorced.

Motivation: Sabotage a competitor; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Criminal record, Job, Attractive, Adventurer. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Ahlyssa Myerscough, Female Human Commoner 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +3, History +4
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 1 Banded mail.


Social Check DCs


Sannl Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Her hair is chestnut, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Around other people she will do her best to conceal her emotions and appear jolly.

History: Sannl was raised in a hard working conservative environment. In her 15th year, her parents were killed by a orcs raid, leaving Sannl alone in the world. After a stint in an orphanage, she was adopted. She has drifted from career to career and currently works as a Mortician.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Flaws: Cynical, Shy. Bonds: Attractive, Job, Enemies. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Sannl Torunn, Female Dwarf Druid 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 250 gp. Pink pearl (110 gp). Jade (110 gp). Azurite (14 gp).


Social Check DCs


Ishmoz Cason, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered ceremonial dagger and tarnished longsword as well. He has a very tight haircut. His eyes are likewise hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Ishmoz Cason, Male Half-Orc Wizard 7
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)7 (-2) 13 (+1)10 (+0)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. A delicate silver chain set with a tourmaline (100 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Fenriz Heal, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a colorful flower in his dark red hair. He has silver eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Fenriz was born on a far southern forest where he grew up under the tutelage of his father, an expert Ploughman. He used his abilities to travel the world and help people.

Motivation: He's in love; and wants his loneliness to end

Ideals: Philantrophist. Bonds: Attractive, Has a crush, Rich, Immigrant. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Fenriz Heal, Male Tiefling Wizard 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 7 (-2)16 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Druidic
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp. Pink pearl (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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