Sarah Bentham, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing a long, grey, dusty cloak. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her black hair is singed and shortened. She is baby faced.
Personality: Sarah is depressed about a lot of things. She tends to be a nihilist. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, she fell in love. They married and had a daughter. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Sarah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Rich, In love, Enemies. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Harbek Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in a clean brown cloak covering his clean studded leather. His auburn hair is thinning but still full. His eyes are hazel and catlike.
Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Harbek was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Brewer again; and sabotage a competitor
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 5 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 12000 cp. 1 Minor magic item.
Enna Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She typically wears tan cloth garments or leather armor. She has a moderate pudge and is not very fit. Her hair is silver, silky, and of moderate length. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Retire the richest woman in the north.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. A small bag of saffron. (100 gp). Gold and topaz bottle stopper cork (600 gp).
Hunter Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, and he perpetually has his longsword ready. His golden hair is heavily combed to the left. His eyes are brown and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Gifted. Bonds: Slave, Attractive. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Good lock.
Nadarr Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gold crest is braided into rings. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Athletic. Flaws: Addict, Shy. Bonds: Adventurer. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 6)
Armor Class 9
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 5000 sp. Amethyst (90 gp).
Duergath Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears brown cloth garments or leather armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are amber and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Interpreter business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Duergath took refuge in the large cave and found the beat up crossbow and armor he uses now. He inherited the family business which he has now maintained for 10 years.
Motivation: To prove his worth to the world; and balancing his hectic life and new interpreter responsibilities is difficult
Flaws: Antagonistic, Addict, Impulsive. Bonds: Job, Nature. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Harbek Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of spears on his belt, each one with a sapphire on the hilt. His moppish red hair is in a traditional bowl cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Fighting, Justice, Joker. Bonds: Adventurer, Attractive. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 270 gp.
Seebo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.
History: Seebo was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Fighting, Athletic, Impeccable. Flaws: Insane. Bonds: Attractive. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Rose (80 gp). Banded agate (12 gp). Black opal (800 gp).
Emerald Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He is dressed in an above average manner. His beige fur is still thick. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Emerald was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Military. Occupation: Bather
Voice: Indian accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
