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NPC Generator

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Advanced [show]


Aelar Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by chocolates. His hair is cut close to his head. His violet eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: Born in the north his family was never financially stable. A freak accident while working with his Adventurer mother left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Poor. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Aelar Ofandrus, Male Elf Warlock 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 8000 cp. Smoky quartz (40 gp). Red-brown spinel (130 gp). Tourmaline (130 gp). 1 Silver holy symbol. 1 Crowbar. 1 Average lock.


Social Check DCs


Ivellios Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely blue suit with black socks and a vest with buckled shoes. His hair is golden and very short. His eyes are likewise gray.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Immigrant, Rich. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Ivellios Ariessus, Male Elf Sorcerer 5
Medium (5'3") Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 6 (-2)15 (+2) 8 (-1)10 (+0)
Skills Religion +5, Stealth +7
Senses Passive Perception 9
Languages Common, Elven, Terran, Halfling
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 6000 sp. Aquamarine (1100 gp). Rose (80 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright green suits and hats. His brass crest is still thick. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and Trynnicus does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Flaws: Shy, Depressed. Bonds: Attractive, Military, Religious, Enemies. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Trynnicus Wystongjiir, Male Dragonborn Ranger 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 12 (+1)10 (+0) 11 (+0)6 (-2)
Skills History +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 90 pp. Golden yellow topaz (500 gp). Alexandrite (500 gp). Chrysoberyl (100 gp). Malachite (7 gp). Obsidian (7 gp). Rhodochrosite (7 gp). Red spinel (100 gp).


Social Check DCs


Aym Rise, Female Tiefling [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern woman wears just a green suit. She has blue hair. She has a dull look in her black eyes.

Personality: A skeptical and narcissistic woman, Aym's first love is herself. Her second love is also herself. A true patriot, Aym would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Aym Rise, Female Tiefling Fighter 2
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 250 gp.


Social Check DCs


Gurdis Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her greataxe. She is an epitome of beauty. With wild chestnut hair. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gurdis has worked very hard to control her curse. Since then, she has sought to make the best of life.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Gurdis Silveraxe, Female Dwarf Warlock 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)8 (-1) 7 (-2)14 (+2)
Skills Animal Handling +0, Nature +1
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Five On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'3", this woman typically wears brown cloth garments or leather armor. She has done her best to style her black fur to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Energy wise she seems alert and responsive.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Marry her brother to traveling adventurers; and she is currently in port desperately looking for someone to get her out

Ideals: Professionalism, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Five On the Water, Female Tabaxi Druid 6
Medium (6'3") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 7 (-2)13 (+1) 14 (+2)14 (+2)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp. Amber (50 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thradal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Body Guard. He has wavy brown hair. His half smiles and brown eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south, but his parents moved at a very young age to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Fighting, Joker. Bonds: Poor, Attractive, Immigrant, Family. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Thradal Ironfist, Male Dwarf Aristocrat 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 103 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)11 (+0) 11 (+0)14 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: Aquamarine (1200 gp). Red-brown spinel (140 gp). Red garnet (140 gp). Chrysoprase (20 gp). Coral (140 gp). Moonstone (20 gp). Red-brown spinel (140 gp). Rich purple corundum (900 gp). 1 Minor magic item.


Social Check DCs


Veloptima Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a tan cloak and cross-gartered brown stockings. She wears her hair in dreadlocks. Her eyes are amber and catlike.

Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When she was but 8 years old her parents immigrated from the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Rich, Adventurer. Occupation: Brewer

Voice: French accent

Attributes [hide]

Veloptima Cobblelob, Female Gnome Sorcerer 3
Small (3'5") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Immeral Firahel, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports tan clothing, slightly heavier than average wear. He is an epitome of beauty. His hair is brown and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: He was born in a small island village. After coming to the age of reason, Immeral took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Expand his business; and to end his boredom

Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Immeral Firahel, Male Elf Rogue 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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