Gynnie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears red painted combat armor at almost all times. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a card on it. Her head has been shaved. She has violet eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gynnie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Joker, Optimist, Fighting. Flaws: Ugly. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Auran, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40000 cp. Sardonyx (40 gp).
Herleva Stansfield, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a fancy grey dress. Her hair is always cut to a buzz. She has a dull look in her hazel eyes.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She plays an instrument quite well.
History: Herleva hails from a village terrorized by brigands. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has never given up on her poetry dream.
Motivation: Retire the richest woman in the west; and she desires power and/or immortality
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Poor, Enemies, Adventurer. Occupation: Scribe
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 50 gp. Deep blue spinel (300 gp).
Enidda Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many grey ritualistic tattoos. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her hair, while still mostly white, has prominent grey streaks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Enidda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She is a bit of a kleptomaniac; and she has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Criminal record, Rich, Nature. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 49 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Goblin, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 700 gp.
Anthony Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His black hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Anthony would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his sister's freedom.
Motivation: He is compelled to act according to his religious beliefs; and he has passion for adventuring and risk
Ideals: Artistic. Bonds: Family, Military, Adventurer, Religious. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Black star sapphire (1200 gp). Tourmaline (110 gp). Freshwater pearl (14 gp).
Roger Coombs, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has wavy blonde hair. His eyes are violet and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Roger studied abroad. Roger was born on a far southern island where he grew up under the tutelage of his father, an expert Mayor. He was granted psionic powers by his dying brother.
Motivation: He is wracked by social anxiety.
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 26 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Chrysoberyl (100 gp). Violet garnet (1000 gp). Coral (100 gp). Tourmaline (100 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). Jet (100 gp). Golden yellow topaz (1000 gp).
Great Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She is physically well-built. She wears a feathered hat to hide her balding. She wears a mask on her face.
Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a desert tribe. Like her mother and her brother before her, after school she went straight into learning to become a Engraver. Since then, she has sought to make the best of life.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Ekemon Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He keeps his dark red hair in a flapper bob. His eyes, though not visible through his cowl, are white.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.
History: Ekemon was born the youngest of three triplets. Ekemon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: An old rival family wants him found; and he feels threatened by others
Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Armorer
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 2300 gp. Lapis lazuli (7 gp). Pink pearl (110 gp). White pearl (110 gp). Black pearl (1400 gp). Banded agate (7 gp).
Drusilia Iathrana, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her blonde hair is drawn into a tight pony tail with a card scrunchie. Her thin eyebrows rest above her beady amber eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A powerful necromancer made her what she is. Her childhood dream was to be a Adventurer, but she was a colossal failure. She's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Expand her business; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Mentor, Job. Occupation: Assassin
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Eva Dayton, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'2" and wears a grey costume with the symbols of magic on her torso. Her left leg appears badly burned and disfigured. Her hair is long and red with streaks of brown, and is pulled back with small grey clips. She wears round tiny glasses practically rammed into her face.
Personality: She likes to make people angry or surprised. She also is a firm believer in the womanly ideal.
History: She was born blind and as such lacked many opportunities for work. Over the years she perfected her riding and shooting skills. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Sabotage a competitor; and to prove her worth to the world
Flaws: Antagonistic, Impulsive, Disease. Bonds: Nature. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
