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NPC Generator

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Advanced [show]


Nurkara Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is braided into rings. She has a dull look in her brown eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Healer arts, while her mother instructed her in etiquette, music and courtly manner. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now mingles about in high society.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is greedy

Ideals: Fighting, Athletic, Disciplined. Bonds: Criminal record, Rich. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nurkara Frostbeard, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)13 (+1) 10 (+0)6 (-2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 190 gp. 1 Masterwork Common Melee.


Social Check DCs


Bruz Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many blue ritualistic tattoos. He dresses well, wearing black shirts, loose pants, and blazers most of the time. With bright silver hair and a scraggly beard. His amber eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He feeds upon the attention of others.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He used his abilities to trick people and travel the world for free.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Sensitive, Greedy. Bonds: Attractive, Criminal record. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Bruz Merton, Male Half-Orc Warrior 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 26 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)12 (+1) 14 (+2)5 (-3)
Skills Nature +4, Performance +0
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 60000 cp.


Social Check DCs


Naal Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a yellow poncho over his likewise colored trousers and shirt, and is pretty ugly. His brown hair is unkempt and raggedy. His eyes are amber and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. Naal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Naal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Naal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Naal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Naal Harper, Male Half-Elf Rogue 5
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Athletics +3, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drenna Ainsley, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious woman she believes everything happens for a reason. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was born blind and as such lacked many opportunities for work. She has had some formal dancing training, and achieved minor success. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Poor, Religious. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Drenna Ainsley, Female Half-Orc Wizard 5
Medium (5'0") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 7 (-2)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 8
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown shirt with thin black vertical stripes and white pants. Her black fur is long and unkept. She has green eyes and a brown hat with a black feather.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a small toy that she constantly fidgets with.

History: She was born at the edge of vast island. Dagger was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dagger decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is a bit of a kleptomaniac.

Flaws: Ugly, Addict. Bonds: Job, Nature, Criminal record. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dagger Of Winter, Female Tabaxi Warlock 4
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)8 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Antinua Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her hair is black and curly. Her hazel unseeing eyes seem to look past you.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a font of random trivia from the lore and stories she has discovered

History: She was born blind and as such lacked many opportunities for work. Her mother had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Justice, Logical, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Antinua Caphaxath, Female Elf Fighter 3
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 8 (-1)10 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: Just what you see.


Social Check DCs


Raymond Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and likes to wear violet tank tops with white pants. His hair is white, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.

History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He's looking for his big break; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Raymond Moreno, Male Half-Elf Bard 15
Medium (5'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 93 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14443

Possessions: 8000 gp. Rhodochrosite (15 gp). Amethyst (140 gp). Malachite (15 gp). Onyx (60 gp). Deep blue spinel (1100 gp). Peridot (60 gp). Star rose quartz (60 gp). Rhodochrosite (15 gp). Coral (140 gp). Silver pearl (140 gp). Red spinel (140 gp). Black pearl (1100 gp). Blue quartz (15 gp). Bloodstone (60 gp). Zircon (60 gp). 1 Medium magic item.


Social Check DCs


Roland Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish golden hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Family, Criminal record. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Roland Woods, Male Half-Elf Paladin 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)13 (+1) 17 (+3)17 (+3)
Skills History +4, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vistra Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears silk and lounges about seductively. Her brown hair is knotted and matted. She has gleaming, smiling amber eyes.

Personality: She acts crazy and hedonistic. She is able to fit into much smaller and tighter spaces than normal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: She is content; and to end her boredom

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Attractive, Poor. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Vistra Bloodkith, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)11 (+0) 17 (+3)12 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 330 gp.


Social Check DCs

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