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NPC Generator

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Advanced [show]


Tethren Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. His long black hair is drawn into a two foot long braid. His thin eyebrows rest above his beady black eyes.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tethren took refuge in the large cave and found the beat up club and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Nature, Job. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Tethren Grief, Male Tiefling Barbarian 2
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 360 gp. 1 Small steel mirror.


Social Check DCs


Halimath Liadon, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His golden hair is kept up in a ponytail inside a top hat. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Halimath is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a slaver, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Attractive, Adventurer, Mentor. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Halimath Liadon, Male Elf Commoner 2
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp.


Social Check DCs


Gimurt Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His chestnut hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a wizard, Gimurt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Optimist, Entrepeneur. Bonds: Mentor, Family. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Gimurt Burrowfound, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 11 (+0)16 (+3) 17 (+3)11 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Orc, Halfling
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 240 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Darkwood Shield.


Social Check DCs


Harvest Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His brown fur is slicked back into a classic pompadour. His fierce yellow eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of southern immigrants he idolized his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant, Nature. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Harvest Of World, Male Tabaxi Aristocrat 6
Medium (5'1") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Manea Deft, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears baggy green pantaloons and a black scarf. She has no hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has always had a great fascination with Gnomish culture. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was born a particularly ugly child, much to the horror of her parents. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Artistic, Logical. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manea Deft, Female Tiefling Adept 4
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 4 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 5 (-3)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 10000 sp. 1 Minor magic item.


Social Check DCs


Elaim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His white hair is knotted and matted. His eyes are green and catlike.

Personality: Elaim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He doesn't get along with people that don't share his tastes; and wants his loneliness to end

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Has a crush. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Elaim Ungart, Male Dwarf Bard 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 8 (-1)5 (-3)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 130 gp.


Social Check DCs


Lance Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Lance will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 4 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Immigrant, Military. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Lance Radcliffe, Male Half-Elf Rogue 9
Medium (5'5") Half-Elf, Lawful Good (CR 9)
Armor Class 8
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)18 (+4) 13 (+1)12 (+1)
Skills Arcana +7, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Draconic, Gnome, Goblin
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0

Possessions: 800 gp.


Social Check DCs


Lamlis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He very much looks the part of a Stylist. His silver hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his top tan hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He worked as a nervous Stylist and found it very stressful. He ran away from his former home and has been making his living as a Stylist for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Job, Mentor, Religious, Enemies. Occupation: Stylist

Voice: Sensual and smooth

Attributes [hide]

Lamlis Qualanthri, Male Elf Ranger 3
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 6 (-2)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Darrow Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" northern man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is short and red. He has gleaming, smiling gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Masseuse, Darrow learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Attractive, Religious, Job, Family. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Darrow Kettlewhistle, Male Halfling Commoner 12
Small (3'0") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 58 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Insight +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A roughly beaten golden orb (140 gp). Gold and ruby ring (5000 gp). Solid gold idol (800 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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