Fallond Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Hunter uniform. His skin is fair and his fingers are delicate and long. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Gifted. Flaws: Disease, Fearful. Bonds: Job. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Elegant Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His lavender fur, when down, is lengthy. His copper eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Elegant is combative with any and all who dare try his patience in the slightest.
History: Elegant hails from a village terrorized by drow. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Optimist, Justice, Fighting. Bonds: Poor, Enemies. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 22 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 7 (-2) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 12000 gp. Chrysoprase (40 gp). Malachite (5 gp). Onyx (40 gp). Golden yellow topaz (1300 gp). Lapis lazuli (5 gp). Red spinel (160 gp). Carnelian (40 gp). Obsidian (5 gp). Black star sapphire (1300 gp). Rich purple corundum (1300 gp). Golden pearl (160 gp). Sardonyx (40 gp). Red spinel (160 gp). Golden yellow topaz (1300 gp). Lapis lazuli (5 gp). Red spinel (160 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Vicky Weston, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a faded coat and loose pants complete with broad hat. She wears her white hair down. She tend to wears goggles to shield her eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born blind and as such lacked many opportunities for work. She dropped out of school before completing her studies. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Miller
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1000 cp. 1 Chain shirt.
Aline Hastings, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. She has no hair. Her eyes, though not visible through her cowl, are amber.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aline fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. 1 Masterwork Common Melee.
Zook Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple tan robe with brown stripes complete with hood and is in decent physical shape. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Ugly, Shy. Bonds: Military. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 18 (+4) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d8-4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2800 sp.
Rael Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is thinning but still full. His amber eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Rael hails from a village terrorized by goblins. When Rael reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: To end his boredom; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies, Military. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Large well-done wool tapestry (600 gp). Solid gold idol (500 gp).
Gimble Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Ploughman does. He sports a flattop hair cut. He has a dull look in his hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with writing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Gimble was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gimble decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Expand his business; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear green tank tops with violet skirt. Her purple hair is braided into rings. She has gleaming, smiling red eyes.
Personality: She has always had a great fascination with Dwarven culture. She is able to make almost anything out of random pieces of junk.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now spends her time doing works of charity.
Motivation: She has money and likes to spend it.
Ideals: Gifted, Philantrophist. Flaws: Racist. Bonds: Rich. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Gerard Hamilton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey coat over a green low-cut shirt, and a broad hat upon his head. He has a small bristly mustache and wavy white hair. His green eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of northern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Professionalism. Bonds: In love, Immigrant, Job, Family. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
