Tordek Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky grey painted plate armor. He wears his red hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism, Artistic. Flaws: PTSD. Bonds: Immigrant, Criminal record. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 360 gp.
Olgoth Hastings, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He dresses like a well dressed Adventurer does. He has a hunchback. He has a chestnut handlebar mustache and slicked back chestnut hair. His hazel unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. As long as the job gets done he does not care how it got done.
History: Olgoth was raised in a hard working conservative environment. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Adventurer job and began his own company from there.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.
Ideals: Professionalism. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 10)
Armor Class 8
Hit Points 44 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 200 pp. An abacus with copper, silver and gold markers (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item.
Doudra Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and yellow handkerchief worn on her right side. She is portly but not overly obese. Her crest is green and curly. Her gold eyes dart from person to person.
Personality: Doudra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born a particularly ugly child, much to the horror of her parents. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To settle down with her crush; and her religion dominates her actions
Ideals: Extrovert. Flaws: Shy, Ugly. Bonds: Religious, Has a crush. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. 1 Minor magic item.
Anne Royal, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. Her chestnut hair is heavily combed to the left. She wears a mask on her face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is used to getting what she wants. In part because she is a meticulous planner.
History: She comes from a rich eastern family. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Athletic, Professionalism. Bonds: Rich, Family, Slave. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp.
Uzza Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She is well dressed, but even with her fine clothing she looks run-down. She has moderate length red hair. Her eyes are red and beady.
Personality: A skeptical and narcissistic woman, Uzza's first love is herself. Her second love is also herself. She would rather hide behind her crafts than deal with other people.
History: Born to a pair of adventurers, Uzza grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk.
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Ruler
Voice: Whispers
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 68 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 160 pp. Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Sapphire pendant on gold chain (2500 gp).
Harvest Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Carter uniform. His yellow fur is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Guardian, Rich. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 80 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A roughly beaten golden orb (50 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (1600 gp). A necklace of small pink pearls (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp).
Ernest Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His Stetson hat is riddled with cuts and holes. His eyes are amber and beady.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich, Military, Religious. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 3000 sp. 1 Minor magic item.
Phelaia Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, grey shirt, and tan tie. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a rose on it. She has moderate length dark red hair. Her eyes, though not visible through her cowl, are silver.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Phelaia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has built up a small fortune and can afford her own way.
Motivation: To get a good night's sleep; and she wants to meet her childhood hero
Ideals: Artistic. Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Rich. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Aelar Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky tan painted plate armor, and a wedding ring on his right hand. His black hair is cut jaggedly and amateurishly. His amber eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered
History: Born in the south to a Dilettante, Aelar learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: His spouse's relatives view him with great suspicion; and to be a layabout again
Ideals: Philantrophist, Logical. Bonds: In love, Job, Family. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
