Hupe Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and silver. His blue eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Athletic, Fighting, Gifted. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Mardnab Leffery, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a red mohawk this woman's hair draws a lot of attention. She has gleaming, smiling brown eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the west to a Animal Trainer, Mardnab learned a great deal about her father's area of expertise. She worked as a nervous Animal Trainer and found it very stressful. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: Wants to open a new tavern; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp.
Ombul Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gifted from a young age, Ombul studied abroad. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Some 9 years later his spouse died after the birth of his son. Heartbroken, Ombul never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others
Ideals: Optimist, Gifted. Flaws: Insane, Fearful. Bonds: In love, Religious. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 97 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: Star rose quartz (70 gp). Hematite (13 gp). Lapis lazuli (13 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euphemia Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt, she is not a threatening figure. She has wavy golden hair. Her face is scarred and worn.
Personality: Calm and collected, she is a well trained Spy. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 29 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 8 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Deep blue spinel (1500 gp). Freshwater pearl (14 gp). Rhodochrosite (14 gp). Deep green spinel (90 gp). 1 Minor magic item.
Bucklal Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His blonde hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a poor family in the city he treasured whatever gifts he got. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Apothecary
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Gilthur Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He typically wears brown cloth garments or leather armor. He wears his brown hair up in a very large beehive style do. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Gilthur grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nimble In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is renowned for her bright brown dresses and hats. Her cinnamon fur is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Nimble will drive conversation. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Nimble was raised in a hard working conservative environment. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She became a Mayor soon after.
Motivation: To prove her worth to the world; and she is greedy
Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 gp.
Two Llamas Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a brown suit. His cinnamon fur has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: Two Llamas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Two Llamas was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Two Llamas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Two Llamas. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: An old rival family wants him found; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Bonds: Criminal record, Attractive, Family. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp. Eye agate (6 gp). Eye agate (6 gp). Azurite (6 gp). Banded agate (6 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His cinnamon fur is unkempt and raggedy. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Brewer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
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