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NPC Generator

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Advanced [show]


Oppleby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Oppleby and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Gardener

Voice: Scottish accent

Attributes [hide]

Oppleby Cobblelob, Male Gnome Cleric 2
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 210 gp.


Social Check DCs


Zedaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His red crest is still thick. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast island. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to be a crown-heir again

Ideals: Logical, Athletic. Flaws: Ugly, Sensitive. Bonds: Nature. Occupation: Cartwright

Voice: Hollow voice

Attributes [hide]

Zedaar Qyxpahrgh, Male Dragonborn Wizard 8
Medium (6'3") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 100000 cp. Banded agate (9 gp). Coral (120 gp). Jasper (80 gp). Star ruby (700 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Edin Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his club ready. With a patchy auburn beard and wild auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Ur-Edin Carlisle, Male Half-Orc Druid 6
Medium (6'6") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp.


Social Check DCs


Gennal Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries sais. His hair, while still mostly red, has prominent grey streaks. His green eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Disease, Insane, Shy. Bonds: Nature. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Gennal Horineth, Male Elf Cleric 6
Medium (5'5") Elf, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 100 gp. Aquamarine (400 gp). Jade (160 gp). Banded agate (11 gp). Zircon (70 gp).


Social Check DCs


Frouse Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is long and unkept. His blue unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Disease, Antagonistic, Shy. Bonds: Rich. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frouse Horcusporcus, Male Gnome Fighter 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)17 (+3) 15 (+2)10 (+0)
Skills Athletics -1, History +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven, Celestial
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Torgga Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'2" and wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her left leg appears badly burned and disfigured. Her hair is black and very short. Her amber eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. She is obsessed with finding treasure.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Logical. Flaws: Addict. Bonds: Adventurer, Immigrant. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Torgga Dankil, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)11 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 220 gp.


Social Check DCs


Vola Axton, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear flannel. She has shaved her head bald. She has gray eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Like her mother and her brother before her, after school she went straight into learning to become a Body Guard. She left for the west, certain she would find work there.

Motivation: To find somewhere to settle down; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Mundane. Bonds: Immigrant, Religious, Job. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Vola Axton, Female Half-Orc Adept 2
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs


Malquis Firahel, Female Elf [Permalink]

Personal [hide]

Description: A 5'5" western woman, she very much looks the part of a Merchant. Sporting a golden mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic woman, Malquis's first love is herself. Her second love is also herself. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born in the west to a Merchant, Malquis learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She's also a talented Armorer, but doesn't like to broadcast it.

Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Impeccable. Flaws: Insane, Antagonistic. Bonds: Job, Religious. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Malquis Firahel, Female Elf Fighter 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sannl Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Fortune-teller. Her long blonde hair is drawn into a two foot long braid. Her face is scarred and worn.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She comes from a rich northern family. In her 17th year, her parents were killed by a giants raid, leaving Sannl alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Sannl was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She's repulsed by the PC; and someone believes her a fraud

Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Rich. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Sannl Holderhek, Female Dwarf Commoner 3
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 10 (+0)14 (+2)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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