Tyna Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She typically wears red cloth garments or leather armor. Her whole body is exceptionally muscular. With bright silver hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She plays an instrument quite well.
History: She was raised by priests from a young age. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Optimist, Artistic. Bonds: Immigrant, Religious, Mentor. Occupation: Mayor
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran, Celestial
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp.
Ilga Reid, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a slight overbite and is overall scrawny. Her red hair is lengthy and is close to two feet long. She has brown eyes and a black hat with a brown feather.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of a Assassin, who enjoyed hunting, Ilga was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She left for the north, certain she would find work there.
Motivation: She is terrified, and will act out of fear; and to end her boredom
Ideals: Professionalism. Flaws: Mundane, Fearful. Bonds: Nature, Immigrant. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 80000 cp. Large well-done wool tapestry (200 gp). A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).
Lance Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears violet trousers with black and white striped suspenders. He wears various colorful collared shirts. His blonde hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Insomniac, Secretive. Bonds: Poor, Religious. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 73 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1000 gp. Carnelian (30 gp). Golden yellow topaz (600 gp). Rhodochrosite (10 gp).
Valanthe Brinker, Female Half-Elf [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she is well dressed, constantly wearing a yellow suit, grey shirt, and red tie. She has moderate length red hair. Her ears are large.
Personality: Abrasive and pushy, she has a hard time making friends. She also is a firm believer in the womanly ideal.
History: Valanthe hails from a village terrorized by goblins. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Enemies, Nature. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Meriele Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is generally shirtless and showing off her tattooed chest. Her auburn hair is singed and shortened. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.
Motivation: To protect her home.
Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Guardian, Rich. Occupation: Junk Dealer
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. 3 Acid flasks. 1 Holy water. 1 Smokesticks.
Oskar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars, and his gloved hand is found clutching a bow. He wears his auburn hair up in a very large beehive style do. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Oskar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Oskar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many gnolls want him driven away; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Impeccable. Bonds: Slave, Poor, Adventurer, Enemies. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 30 pp.
Vrondiss Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple green robe with yellow stripes complete with hood. He keeps his brass crest in a pixie cut. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This man loves music and to teach people music more than just about anything. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption; and further expansion of business
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 360 gp. 1 Half-Plate.
Nurkara Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Nurkara took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted, Fighting. Flaws: Greedy. Bonds: Rich, Attractive, Slave. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Undercommon, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Darkwood Shield.
Delg Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Fletcher. His chestnut hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable, Gifted, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Fletcher
Voice: Loud with bravado
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Blue quartz (11 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
