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NPC Generator

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Advanced [show]


Symma Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is still thick. Her eyes are likewise violet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born into a rich family. Symma was born on a far northern forest where she grew up under the tutelage of her father, an expert Weaver. She moves from town to town, unable to find a place to settle.

Motivation: She has decided she is irredeemable; and she has passion for adventuring and risk

Ideals: Justice. Bonds: Criminal record, Rich, Immigrant, Adventurer. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Symma Scheppen, Female Gnome Sorcerer 14
Small (3'1") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 36 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Animal Handling +8, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 6000 gp. Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (2300 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Gold and topaz bottle stopper cork (600 gp). Gold music box (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Scribe uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his red fur well, parting it to the right. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: Spring was born with his mother's beautiful face. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He has worked as a Scribe like his mother before him.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Attractive. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Spring In the Storm, Male Tabaxi Bard 12
Medium (6'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 73 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Insight +7, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). Jeweled electrum ring (7000 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item.


Social Check DCs


Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man prefers to wear black clothing when he does not wear armor. His clothes are grease stained in places. His crest is green and curly. His red unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: Tarhun was raised in a hard working conservative environment. He worked as a nervous Gardener and found it very stressful. He now owns his own business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Professionalism, Philantrophist. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Tarhun Chumbyxirinnish, Male Dragonborn Rogue 5
Medium (6'6") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Ivellios Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a blue and brown robe with the hood down. He wears his hair in dreadlocks. This brown eyed westerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Job, Military, Adventurer. Occupation: Mayor

Voice: American accent

Attributes [hide]

Ivellios Casilltenirra, Male Elf Wizard 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 6000 cp. Silver chalice with lapis lazuli gems (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thea Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this southern woman prefers to wear white clothing when she does not wear armor. Her brown hair is slicked back into a classic pompadour. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She speaks before she thinks and is too direct. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Layabout arts, while her father instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Thea Greenleaf, Female Halfling Fighter 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 8 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Astar Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His hair is dark red and curly. His white eyes dart from person to person to random spaces in the air.

Personality: Astar is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a wizard, Astar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Astar took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Mentor, Nature. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Astar Doubt, Male Tiefling Commoner 7
Medium (6'3") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 16 (+3)18 (+4)
Skills Investigation +5, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. Black pearl (800 gp).


Social Check DCs


Trynnicus Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. He sports a flattop crest cut. This gold eyed southerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Slave. Occupation: Baker

Voice: Hissing voice

Attributes [hide]

Trynnicus Skaarzborroosh, Male Dragonborn Druid 6
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)7 (-2) 10 (+0)12 (+1)
Skills History +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 40000 cp. Chrysoberyl (70 gp). Alexandrite (1600 gp). Brown-green garnet (70 gp).


Social Check DCs


Rose Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in white turtlenecks beneath a brown coat with pastel slacks. She sports golden long hair. She wears a mask on her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is harsh and unforgiving.

History: She was raised in a white middle class family as the only child. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and she seems to be bored by most things

Ideals: Athletic. Flaws: Selfish, Antagonistic, Mundane, Insane. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Rose Greenleaf, Female Halfling Barbarian 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 56 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)16 (+3) 12 (+1)8 (-1)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Fire opal pendant on a fine gold chain (1800 gp).


Social Check DCs


Dain Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear brown pants and tee shirts. His moppish chestnut hair is in a traditional bowl cut. He has amber eyes and a brown hat with a black feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Spice Merchant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting, Optimist. Bonds: In love, Poor. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Dain Bofdann, Male Dwarf Fighter 9
Medium (4'3") Dwarf, Lawful Good (CR 9)
Armor Class 12
Hit Points 86 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)17 (+3) 15 (+2)12 (+1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Infernal, Gnome, Celestial
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1700 gp.


Social Check DCs

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