Syllin Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She is typically in her Interpreter uniform. Her moppish blonde hair is in a traditional bowl cut. Her blue unseeing eyes seem to look past you.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is lazy and tries to find solutions quickly.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Brewer, but she got bored and became a Interpreter. She has drifted from career to career and currently works as a Interpreter.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist. Flaws: Disease, Lazy. Bonds: Job, Military. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Ridaro Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a fancy blue dress. Her hair is black, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She ran away from her former home and has been making her living as a Actor for the past few years.
Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers
Ideals: Joker, Gifted. Bonds: Attractive, Job, Family. Occupation: Actor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Loopmottin Beren, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: The child of a Bounty Hunter, who enjoyed hunting, Loopmottin was taken on many hunting expeditions. She has chosen to use the inheritance that was left to her frivolously. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it
Ideals: Disciplined, Justice. Flaws: Addict. Bonds: Rich, Nature, Military. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 10)
Armor Class 10
Hit Points 72 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +1 / 3d6-3, Ranged +3 / 3d6-1, Grapple +3
Possessions: 210 pp. Jet (90 gp). 1 Minor magic item.
Baern Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his red hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He would rather hide behind his crafts than deal with other people.
History: Baern was born with his father's beautiful face. He has had some formal writing training, and achieved minor success. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baern fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Racist, Shy. Bonds: Attractive. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 130 gp.
Cloud In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her fur is greying and her face has many wrinkles. She has several tiny jet earrings on each ear.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born the only child of a wealthy merchant. She struck it rich when she found rare goods in large quantities. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the south; and she is wracked by social anxiety
Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
Possessions: 400 gp.
Oskar Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a brown coat over a red low-cut shirt, and a deerstalker hat upon his head. He is an epitome of beauty. His auburn hair is thinning but still full. His fierce brown eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Oskar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Revenge; and he wants revenge against drow
Ideals: Philantrophist. Bonds: Attractive, Enemies, Poor, Job. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 87 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 4000 gp. Moonstone (60 gp). Malachite (7 gp). Banded agate (7 gp). Pink pearl (130 gp). Jasper (60 gp). Black pearl (1400 gp). Zircon (60 gp). Emerald (1100 gp). Jet (130 gp). 1 Minor magic item.
Ovina Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of spears, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has dyed her greying black hair a little too much giving a sharp black color. She wears round tiny glasses practically rammed into her face.
Personality: Ovina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ovina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable, Philantrophist. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Carrie Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Carrie lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted necromantic powers by his dying sister.
Motivation: To clean up the streets; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family, Guardian. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Jezebeth Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. Her long purple hair is drawn into a two foot long braid. Her eyes are a pleasant silver.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jezebeth is combative with any and all who dare try her patience in the slightest.
History: Sold as a small child to a wizard, Jezebeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 2200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
