Vassago Principle, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his spear always slung over his shoulder. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. He has dark red hair. His eyes are white and beady.
Personality: Vassago speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Impeccable, Philantrophist, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 6 (-2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 1800 sp. 1 Breastplate.
Corkitron Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears red trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He wears a feathered hat to cover his moderate length golden hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Corkitron enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his father was called into army service. His first spouse was a Mayor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: Wants to raise his children well.
Flaws: Shy, Hedonist. Bonds: Attractive, Military, Family. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tattered old clothes. Her yellow fur is thinning but still full. She wears round tiny glasses practically rammed into her face.
Personality: Lone wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born at the edge of vast plains. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now spends her time doing works of charity.
Motivation: Her spouse's relatives view her with great suspicion; and she wants nothing more than to rejoin the army
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Military, Nature. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 80 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 120 pp.
Criella Covert, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears bulky green painted plate armor. Her hair is red and very short. She wears large thick round spectacles.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a very good compulsive liar and kleptomaniac.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. A few years later when the west was not economically sound they moved to her current location. Recently she has begun working with bootleggers and crooks.
Motivation: She has a rivalry with the Church that dominates her actions; and several ex partners dislike her way of doing things and want revenge
Flaws: Shy. Bonds: Immigrant, Criminal record, Religious, Enemies. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 3000 sp.
Geva Prescott, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears brown leather gloves, a brown jacket, and tight pants. Her hair is greying and her face has many wrinkles. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born on a small isolated farm. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: To end her boredom; and wants to raise her children well
Flaws: Mundane. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Courier
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 200 gp. Pink pearl (50 gp). 1 Half-Plate.
Thamior O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. His golden hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: Thamior hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal singing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, In love, Has a crush. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. Banded agate (4 gp). Jade (60 gp).
Gynk Camden, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears white trousers with green and brown striped suspenders. She wears various colorful collared shirts. With bright silver hair. She has blue eyes and a white hat with a green feather.
Personality: Eccentric and domineering, Gynk will drive conversation. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Gynk grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 11)
Armor Class 12
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +5
Possessions: 500 gp. Brown diamond (4000 gp). Chrysoprase (40 gp). Malachite (5 gp). Black pearl (1200 gp). Rich purple corundum (1200 gp). White opal (1200 gp). Bloodstone (40 gp). Coral (100 gp).
Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a brown collared shirt and red skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her red hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her father was called into army service. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants nothing more than to rejoin the army; and she feels threatened by others
Ideals: Persistence, Joker. Bonds: Poor, Military. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 101 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +2
Possessions: 4000 gp. Large well-done wool tapestry (300 gp). A roughly beaten golden orb (140 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (300 gp).
Nuthra Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her crest is copper and curly. Her face is scarred and worn.
Personality: She is witty, but her monotone delivery comes off as unnerving She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Nuthra hails from a village terrorized by dire rats. In her 13th year, her parents were killed by a dire rats raid, leaving Nuthra alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Nuthra was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Someone believes her a fraud; and she wants revenge against dire rats
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Star rose quartz (20 gp). Red garnet (40 gp). Azurite (11 gp). Hematite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!