Harann Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. She wears a Stetson hat to hide her balding. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She never swears and excessively uses polite adverbs when speaking. She enjoys reading and quiet.
History: She was born into a rich family. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Logical, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Onyx (20 gp). Chalcedony (20 gp).
Trym Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear red pants and tee shirts. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trym hails from a village terrorized by gnolls. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in greataxe use. By chance she met her brother recently and the two have been together since.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants revenge against gnolls
Ideals: Logical, Fighting. Bonds: Family, Enemies, Slave. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Goblin, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp.
Odo Landon, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is thinning but still full. He has a dull look in his hazel eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to find somewhere to settle down
Flaws: Mundane, Ugly. Bonds: Rich, Enemies, Military. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Dain Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and is pretty ugly. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Dain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Spice Merchant, Dain learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants revenge against dire rats; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Military, Job, Has a crush, Enemies. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 6
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 12 (+1) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +3 / 1d10+1, Ranged -2 / 1d10-4, Grapple +1
Possessions: 400 gp. Solid gold idol (1000 gp).
Ur-Edin Harley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He is dressed in an above average manner. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Ur-Edin was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Has a crush. Occupation: Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Red garnet (110 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roge Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, white, dusty cloak. His chestnut hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. Roge abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and wants his loneliness to end
Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer, Has a crush. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Drusilia Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She wears a deerstalker hat to cover her moderate length blonde hair. She has green eyes and a violet hat with a red feather.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Drusilia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Athletic, Philantrophist. Bonds: Adventurer, Poor. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Bryseis Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a moderate pudge and is not very fit. Her silver hair has been sun bleached extensively. Her half smiles and black eyes are beguiling and draw you in.
Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the north, but her parents moved at a very young age to the east. She moved from fad to fad and when she turned 15 she discovered singing. She left for the north, certain she would find work there.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Professionalism, Joker, Artistic. Bonds: Attractive, Immigrant. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 6)
Armor Class 7
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +5
Possessions: 400 gp.
Dalgal Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a violet coat with red slacks. He carries a battered sword and tarnished dagger as well. His hair is short and brown. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.
History: Dalgal hails from a village terrorized by goblins. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and he feels threatened by others
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Miner
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 800 gp. Black pearl (800 gp). Sard (40 gp). Bloodstone (40 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
