Mindartis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He has a moderate pudge and is not very fit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Mindartis was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: To get a good night's sleep; and retire the richest man in the east
Ideals: Justice, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 1500 gp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Carved bone or ivory statuette (100 gp). Silver comb with moonstones (1000 gp).
Korfel Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" western man, he wears skinny pants and wears a tan and grey robe with the hood down. He has a black handlebar mustache and slicked back black hair. His eyes are a pleasant blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Korfel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When Korfel reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero
Flaws: Disease, Insomniac. Bonds: Military, Adventurer, Debt. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Art Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a pastel collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His beige fur is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Antagonistic, Impulsive. Bonds: Mentor. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +5
Possessions: 1000 gp. Jeweled gold crown (3000 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled gold crown (3000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tree Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His cinnamon fur is kept up in a ponytail inside a Stetson hat. His eyes are yellow and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.
History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Nature, Adventurer, Job. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1400 gp. Black pearl (1600 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item.
Medrash Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His bronze crest is still thick. His ears are large.
Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Ugly, Disease, Selfish. Bonds: Poor. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1100 gp.
Rosalind Thackeray, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is golden, silky, and of moderate length. Her eyes, though not visible through her cowl, are blue.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is afraid of women and trembles around them
History: Born in the west to a Roofer, Rosalind learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to open a new tavern.
Flaws: Shy. Bonds: Rich, Attractive, Nature, Job. Occupation: Roofer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. 1 Darkwood Buckler. 1 Half-Plate.
Jo Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a skull on it. Her long black hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the west. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the west, certain she would find work there.
Motivation: Retire the richest woman in the west; and to get a good night's sleep
Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Deep blue spinel (400 gp). Sardonyx (20 gp). Golden yellow topaz (400 gp). Malachite (4 gp). 1 Minor magic item. 1 Minor magic item.
Smoking Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears pastel painted combat armor at almost all times, and carries hand crossbows. His fur is short and red. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 6 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate. Flaws: Forgetful. Bonds: Immigrant. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 64 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1300 gp. Red spinel (100 gp). Rose (30 gp). Violet garnet (1300 gp). Star rose quartz (30 gp). Jade (100 gp). Blue sapphire (1400 gp). Eye agate (7 gp). Golden pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Damaia Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. She wears her blue hair up. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She got into the Miner business at a young age. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Damaia took refuge in the large cave and found the beat up dagger and armor she uses now. She was always very intelligent and has formed a secret society of specialists.
Motivation: To prove her worth to the world; and to be a miller again
Flaws: Secretive, Impulsive. Bonds: Attractive, Job, Religious, Nature. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Hematite (7 gp). Black pearl (1100 gp). Alexandrite (1100 gp). Rose (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
