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NPC Generator

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Advanced [show]


Shamil Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a blue vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her black hair is wavy and long. Her brown unseeing eyes seem to look past you.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. When she's not drinking or sleeping the drinks off, she's doing writing.

History: Shamil hails from a village terrorized by gnolls. In her 14th year, her parents were killed by a gnolls raid, leaving Shamil alone in the world. After a stint in an orphanage, she was adopted. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against gnolls

Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Enemies. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Shamil Fiddlefen, Female Gnome Warlock 6
Small (3'0") Gnome, Lawful Good (CR 6)
Armor Class 10
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 17 (+3)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Naal Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. His black hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy, self-centered, vain, and jealous.

History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Opinionated. Flaws: Ugly, Selfish. Bonds: Rich, Criminal record. Occupation: Laborer

Voice: American accent

Attributes [hide]

Naal Dulmage, Male Half-Elf Wizard 8
Medium (5'10") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Athletics +2, Deception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many brown ritualistic tattoos. He wears white painted combat armor at almost all times. His long auburn hair reaches down to his waist. He has several tiny ruby earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of gnolls once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Shipwright again; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Rich, Job, Enemies. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Ozyman Stoutbridge, Male Halfling Barbarian 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 16
Hit Points 34 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chay Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears white trousers with green and brown striped suspenders. He wears various colorful collared shirts. His auburn hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He has worked as a Junk Dealer like his mother before him.

Motivation: To be a Dyer again; and balancing his hectic life and new junk dealer responsibilities is difficult

Flaws: Ugly, Insane, Depressed. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Chay Greenleaf, Male Halfling Expert 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Kristryd Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears brown leather gloves, a brown jacket, and tight pants. She is physically well-built. With bright silver hair. She has gleaming, smiling amber eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Kristryd is combative with any and all who dare try her patience in the slightest.

History: She is the product a well kept family trust fund and as such has never really known need. In her 17th year, her parents were killed by a giants raid, leaving Kristryd alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Kristryd was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: She seems to be bored by most things; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Mundane. Bonds: Rich, Enemies. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kristryd Broodfist, Female Dwarf Wizard 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 9 (-1)6 (-2)
Skills Deception +0, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 700 sp. Amethyst (120 gp).


Social Check DCs


Diesa Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair is singed and shortened. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Diesa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Diesa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Halfling artifacts is her passion.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Diesa Strakeln, Female Dwarf Paladin 5
Medium (4'1") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)9 (-1) 18 (+4)13 (+1)
Skills Athletics +5, Survival +7
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp. Coral (50 gp).


Social Check DCs


Yurgunn Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, typically a more casual-formal manner. Her moppish red hair is in a traditional bowl cut. Her half smiles and green eyes are beguiling and draw you in.

Personality: Abrasive and pushy, she has a hard time making friends. Animals are drawn to her, and she is able to talk to them.

History: When she was but 7 years old her parents immigrated from the south. Over the years she perfected her riding and shooting skills. After a long history of fighting, Yurgunn and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

Yurgunn Hammerstone, Female Dwarf Warrior 7
Medium (4'0") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 74 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)11 (+0) 9 (-1)7 (-2)
Skills Deception +1, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 40000 cp. Sardonyx (30 gp). Pink pearl (150 gp). Pink pearl (150 gp).


Social Check DCs


Gerald Axton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. He wears a Stetson hat to cover his moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Persistence. Flaws: Ugly, Emotional. Bonds: Immigrant, Enemies. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Axton, Male Human Fighter 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 4 (-3)13 (+1) 17 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Carrie Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears blue trousers with black and violet striped suspenders. He wears various colorful collared shirts. He has a hunchback. His hair is always cut to a buzz. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Carrie Dalanthan, Male Elf Expert 12
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 44 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +5

Possessions: 3000 gp. Violet garnet (900 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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