Hlin Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a grey tunic with blue highlights, and long yellow pants that bunch up around her shoes. She wears her silver hair down. She has blue eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She cannot resist a sob story and will often dote over anyone who has one.
History: Hlin was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has a rivalry with the Church that dominates her actions; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp.
Aura Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Aura would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Aura hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against brigands; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Military, Enemies. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargas Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, constantly wearing a red suit, green shirt, and black tie. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Fargas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Fargas was born in the south. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Optimist, Persistence, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1000 sp.
Pelt Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His yellow fur is unkempt and raggedy. His eyes are likewise blue.
Personality: He has always had a great fascination with Gnomish culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. Pelt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Gnomish compassion.
Flaws: Ugly, Racist, Forgetful. Bonds: Poor, Nature. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 14)
Armor Class 14
Hit Points 22 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 17
Languages Common, Sylvan
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 5000 gp. Amber (150 gp). Malachite (12 gp). Amethyst (150 gp). Violet garnet (400 gp). Sardonyx (80 gp). Iolite (80 gp). Red garnet (150 gp). Citrine (80 gp). Star ruby (900 gp). Blue quartz (12 gp). 1 Medium magic item.
Lucan Firahel, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a tan armored body suit, with a simple brown line shooting up and back down. His clothes are grease stained in places. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Eccentric and domineering, Lucan will drive conversation. Lucan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: Regain custody of his son.
Ideals: Extrovert. Flaws: Hedonist. Bonds: Poor, Immigrant. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (500 gp).
Dariff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a faded coat and loose pants complete with top hat. Her hair is cut close to her head. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to make people angry or surprised. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Dariff lived on a farm with her mother, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to raise her children well; and obtaining odd cultural half-orc artifacts is her passion
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family, Slave. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +5
Possessions: 48000 sp.
Beast Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has no fur. His yellow eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. When Beast reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 44 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60000 cp. 1 Minor magic item.
Manfred Morton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. His white hair has been sun bleached extensively. His fierce amber eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.
History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Manfred's homeland. Manfred decided to take the middle way and become a bodyguard. He was granted druidic powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Ruler
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp.
Khrosh Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his auburn hair in a flapper bob. He has gleaming, smiling amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: Sabotage a competitor; and he's attracted to the pc
Flaws: Shy. Bonds: Nature, Job, Has a crush. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 31000 sp. Black pearl (900 gp). Alexandrite (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
