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NPC Generator

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Advanced [show]


Sariel Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a robe, a symbol of the four houses of cards around her neck, and a bow on her belt. Her silver hair is still thick. Her hazel eyes dart from person to person.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Sariel was left her mother's suit of armor and trained in its use and care. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Military, Family. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Sariel Xiloscient, Female Half-Elf Aristocrat 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Rock crystal (50 gp). Zircon (50 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mumpena Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears blue painted combat armor at almost all times. She keeps her brown hair in a pixie cut. She wears a mask on her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Mumpena Dunben, Female Gnome Rogue 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 7 (-2)15 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hamil Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a white poncho over his likewise colored trousers and shirt. His brown hair and beard is wavy and long. He has several tiny topaz earrings on each ear.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Disciplined, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Hamil Porridgepot, Male Halfling Monk 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak, and carries hand crossbows. He is bald on top and has large red tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in hand crossbow use. He used his abilities to trick people and travel the world for free.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Mason

Voice: French accent

Attributes [hide]

Hubert McLeod, Male Half-Elf Wizard 15
Medium (5'3") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 49 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Arcana +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 600 pp. Rock crystal (60 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Coral (80 gp). Malachite (11 gp). Moss agate (11 gp). Red-brown spinel (80 gp). Silver pearl (80 gp). Rhodochrosite (11 gp). Violet garnet (400 gp). 1 Medium magic item.


Social Check DCs


Koeth Floshem, Male Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his rapier ready. He keeps his blonde hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. After a long history of fighting, Koeth and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Passionate, Gifted. Flaws: Antagonistic. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Koeth Floshem, Male Elf Expert 13
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 55 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)19 (+4) 10 (+0)10 (+0)
Skills Performance +4, Religion +8
Senses Passive Perception 10
Languages Common, Elven, Halfling, Gnoll, Orc, Abyssal
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4

Possessions: 4000 gp. Blue quartz (10 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Audhild Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a grey costume with the symbols of the four houses of cards on her torso. Her chestnut hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her father out around the business and became quite the natural. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.

Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and money/treasure

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Audhild Aranore, Female Dwarf Fighter 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)10 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Zepar Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is matted, messy, and big. His white eyes peer out from beneath his feathered green hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the west to a Laborer, Zepar learned a great deal about his mother's area of expertise. He worked as a nervous Laborer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Poor, Job, Has a crush, Adventurer. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Zepar Tranquil, Male Tiefling Paladin 11
Medium (6'6") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 67 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 14 (+2)18 (+4)
Skills Deception +8, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 150 pp. Freshwater pearl (16 gp). Deep blue spinel (1500 gp). Zircon (80 gp). Onyx (80 gp). Iolite (80 gp). Rock crystal (80 gp). Moonstone (80 gp). Hematite (16 gp). Violet garnet (1500 gp).


Social Check DCs


Antinua Galanodel, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear blue clothing when she does not wear armor. Her hair is golden, silky, and of moderate length. Her green eyes peer out from beneath her small blue hat.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Blacksmith business at a young age. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Job, Rich, Religious. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Antinua Galanodel, Female Elf Ranger 8
Medium (5'4") Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills History +2, Medicine +5
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70 pp. Alexandrite (800 gp). Star rose quartz (70 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Hematite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Riswynn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'11". She is typically in her Interpreter uniform. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Addict, Impulsive, Disease. Bonds: Job. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Riswynn Trueblood, Female Dwarf Expert 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 11 (+0)8 (-1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs

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