Flask Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her white fur is drawn into a tight pony tail with a skull scrunchie. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: Calm and collected, she is a well trained Adventurer. A true patriot, Flask would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Gifted from a young age, Flask studied abroad. Her family was turned out during the war. She and her family wandered west to less war torn lands. She ran away from her former home and has been making her living as a Adventurer for the past few years.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 20)
Armor Class 11
Hit Points 44 (20d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Celestial, Gnome
Attacks Melee +7 / 5d10+1, Ranged +7 / 5d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 32000 gp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver ewer (70 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Solid gold idol (700 gp). An abacus with copper, silver and gold markers (140 gp). A delicate silver chain set with a tourmaline (70 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (1800 gp). Gold dragon comb with red garnet eye (1800 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (2000 gp). Silver comb with moonstones (100 gp). Jeweled gold crown (5000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Old masterpiece painting (2000 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Callie Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a red armored body suit, with a simple grey line shooting up and back down. Her whole body is exceptionally muscular. Her wide-brimmed hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the north, but her parents moved at a very young age to the south. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Soapmaker
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
Thea Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a red tunic with tan highlights, and long grey pants that bunch up around her shoes. She wears a Stetson hat to cover her moderate length red hair. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the east, but her parents moved at a very young age to the west. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She moves from town to town, unable to find a place to settle.
Motivation: She has a crush on the local Knight; and a rival would like her out of the picture
Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Criminal record, Has a crush. Occupation: Body Guard
Voice: Russian accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 80 pp. Violet garnet (200 gp). 1 Full Plate. 1 Darkwood Shield. 1 Darkwood Buckler.
Ahlyssa Eastoft, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a grey vest and prefers red and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bald on top and has large blonde tufts of hair around her ears. Her eyes, though not visible through her cowl, are brown.
Personality: She dislikes all the random violence that takes place in the east. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born into a rich family. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Rich, Criminal record. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
Two Llamas Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light brown in addition to tight pants. He has red fur. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now spends his time doing works of charity.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Persistence, Philantrophist. Bonds: Family, Poor. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 58 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his beige fur in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.
History: Sun hails from a village terrorized by drow. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by drow. Sun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and a deep hatred of drow
Ideals: Disciplined. Flaws: Insomniac, Fearful. Bonds: Enemies, Job. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 19 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 3 (-4) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: Silver comb with moonstones (1000 gp). Solid gold idol (900 gp).
Merihim Soft, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is heavily combed to the left. He has gleaming, smiling white eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.
History: He was raised by priests from a young age. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Selfish. Bonds: Immigrant, Religious, Mentor. Occupation: Painter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp. Jade (150 gp).
Hagren Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His blonde hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Hagren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He has achieved small success as a Miner.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Mentor, Job. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dell Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She usually wears her white robe and has her monstrous two handed axe always slung over her shoulder. She carries with her a set of monstrous two handed axes on her belt, each one with a amethyst on the hilt. She has shaved her head bald. She is baby faced.
Personality: This woman loves singing and to teach people singing more than just about anything. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Joker, Entrepeneur. Flaws: Antagonistic. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 11)
Armor Class 14
Hit Points 24 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran, Orc
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: Golden yellow topaz (1100 gp). Carnelian (20 gp).
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