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NPC Generator

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Advanced [show]


Spring Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He very much looks the part of a Mayor. His gray fur is knotted and matted. His eyes are a pleasant green.

Personality: A skeptical and narcissistic man, Spring's first love is himself. His second love is also himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, In love. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Spring Wind, Male Tabaxi Rogue 4
Medium (5'3") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Moss agate (7 gp). Golden yellow topaz (900 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Don Morton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His eyes are a pleasant violet.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: He comes from a rich northern family. Don was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now mingles about in high society.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Don Morton, Male Human Paladin 8
Medium (5'0") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 80 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heskan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. He has wavy rusty crest. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heskan was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He desires power and/or immortality; and he is a bit of a kleptomaniac

Ideals: Disciplined. Bonds: Rich, Family, Criminal record, Adventurer. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Heskan Daardendrian, Male Dragonborn Aristocrat 3
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)17 (+3) 6 (-2)18 (+4)
Skills Insight +0, Intimidation +6
Senses Passive Perception 8
Languages Common, Abyssal, Ignan, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Enidda Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and she perpetually has her club ready. She keeps her black hair in a pixie cut. She wears a mask on her face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Sold as a small child to a brothel owner, Enidda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her absent father; and an old rival family wants her found

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Family, Mentor. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Enidda Nopenstallen, Female Gnome Commoner 4
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Ahlyssa Harrington, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a large brown jacket. Her hair is black and very short. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with a lost civilization.

History: Gifted from a young age, Ahlyssa studied abroad. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She doesn't get along with people that don't share her tastes; and to reunite with her old friends

Ideals: Gifted, Impeccable. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ahlyssa Harrington, Female Human Warlock 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 70 gp.


Social Check DCs


Manfred Jordan, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His red hair is braided into rings. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Impeccable. Flaws: Ugly, Shy, Impulsive. Bonds: Slave. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Jordan, Male Half-Elf Bard 11
Medium (5'2") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. Eye agate (11 gp). Pink pearl (140 gp). Banded agate (11 gp). Azurite (11 gp). White opal (1200 gp). Zircon (20 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Radomir Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears white painted combat armor at almost all times, he is not a threatening figure. He has no hair. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Bounty Hunter.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Radomir Jamjar, Male Halfling Commoner 16
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 30 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4

Possessions: 10000 gp. Aquamarine (1100 gp). Eye agate (11 gp). Citrine (80 gp). Emerald (800 gp). Rhodochrosite (11 gp). Alexandrite (1100 gp). Red-brown spinel (150 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (1100 gp). Red-brown spinel (150 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). Azurite (11 gp). Alexandrite (1100 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Merihim Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large black mantle and cape that has been intricately interwoven into his pastel robe. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise gold. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He struck the Spice Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Slave, Job. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Merihim Elusive, Male Tiefling Warlock 3
Medium (6'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1 Half-Plate. 1 Banded mail.


Social Check DCs


Bucklal High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He carries a battered scythe and tarnished monstrous two handed axe as well. He wears a broad hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Bucklal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Joker, Athletic. Flaws: Antagonistic. Bonds: Military. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bucklal High-hill, Male Halfling Fighter 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 8 (-1)17 (+3) 15 (+2)4 (-3)
Skills Athletics +0, Persuasion -1
Senses Passive Perception 12
Languages Common, Halfling, Auran, Dwarven, Giant
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs

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