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NPC Generator

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Advanced [show]


Avice Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is styled in orderly dreadlocks. Her amber eyes peer out from beneath her feathered yellow hat.

Personality: She can speak with the recently deceased. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Brilliant and gifted she never wanted to apply herself. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To reunite with her old friends; and she is greedy

Ideals: Gifted, Extrovert. Bonds: Slave, Military, Rich, Adventurer. Occupation: Architect

Voice: Stutters

Attributes [hide]

Avice Tiltathana, Female Half-Elf Monk 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)7 (-2) 12 (+1)14 (+2)
Skills Athletics +6, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +2

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jezebeth Doom, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a green vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great joy in being the best Courier in town.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jezebeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jezebeth. She has recently gotten a pet goose that steals things from people.

Motivation: She is unsatisfied with her job; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Jezebeth Doom, Female Tiefling Fighter 17
Medium (5'2") Tiefling, Lawful Evil (CR 17)
Armor Class 11
Hit Points 182 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)18 (+4) 12 (+1)11 (+0)
Skills Religion +10
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Orc, Undercommon
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 1900 pp. Brass mug with jade inlays (200 gp). A roughly beaten golden orb (150 gp). Gold and topaz bottle stopper cork (1000 gp). Jeweled anklet (4000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold cup set with emeralds (9000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold dragon comb with red garnet eye (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (900 gp). A necklace of small pink pearls (6000 gp). 1 Medium magic item.


Social Check DCs


Pirithin Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Pirithin hails from a village terrorized by giants. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pirithin took refuge in the ruined castle and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many giants want him driven away; and he wants revenge against giants

Ideals: Opinionated, Logical. Bonds: Attractive, Enemies, Nature. Occupation: Junk Dealer

Voice: pre-pubescent

Attributes [hide]

Pirithin Silvereyes, Male Halfling Rogue 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. He has a golden handlebar mustache and slicked back golden hair. His face is covered beneath a completely black helmet.

Personality: Kellen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to end his boredom

Ideals: Extrovert, Athletic. Flaws: Insomniac, Mundane. Occupation: Hunter

Voice: French accent

Attributes [hide]

Kellen Miggledy, Male Gnome Cleric 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 70 pp.


Social Check DCs


Modean Pain, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears green cloth garments or leather armor. He wears a colorful flower in his chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Flaws: Mundane, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Modean Pain, Male Tiefling Warrior 7
Medium (6'0") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6

Possessions: 800 gp.


Social Check DCs


Arannis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. His father was a soldier and died while he was still young. Arannis was left his father's suit of armor and trained in its use and care. He has dedicated himself to building a better trade route.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting, Joker. Bonds: Adventurer, Military. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Arannis Mellerelel, Male Elf Commoner 5
Medium (5'0") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jaxi Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her black crest is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is a font of random trivia from the lore and stories she has discovered

History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Locksmith mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Elven compassion; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Jaxi Bhenkumbyrznaax, Female Dragonborn Ranger 9
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 17 (+3)17 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Fire opal pendant on a fine gold chain (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seere Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She dresses in collared shirts and wears a proper scarf over her head. She has a hunchback. Her brown hair is drawn into a tight pony tail with a clover scrunchie. She tend to wears goggles to shield her eyes.

Personality: She speaks before she thinks and is too direct. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: When she was but 4 years old her parents immigrated from the west. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC; and to prove her worth to the world

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Seere Guilt, Female Tiefling Expert 13
Medium (4'11") Tiefling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 67 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +7, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Golden pearl (50 gp). Rhodochrosite (6 gp). Violet garnet (900 gp). Smoky quartz (50 gp). Fire opal (1500 gp). 1 Minor magic item.


Social Check DCs


Margery Stratford, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many white ritualistic tattoos. She wears a robe, a symbol of magic around her neck, and a mace on her belt. Her moppish brown hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a great chef.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her necromantic abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Gifted. Bonds: Attractive, Enemies, Religious. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Margery Stratford, Female Human Druid 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Jasper (70 gp).


Social Check DCs

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