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NPC Generator

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Advanced [show]


Murgen Braxton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her fierce amber eyes like to dwell on things.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Murgen hails from a village terrorized by drow. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Doesn't want to be a Locksmith and was forced into it by her family; and marry her brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Family, Enemies. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Murgen Braxton, Female Half-Orc Monk 4
Medium (5'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Cressel Flight, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is white and very short. His white eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small island village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.

Motivation: Wants his loneliness to end; and he desires power and/or immortality

Ideals: Opinionated, Artistic. Flaws: Secretive. Bonds: Attractive, Nature. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Cressel Flight, Male Tiefling Bard 5
Medium (6'9") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 17 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp.


Social Check DCs


Azzakh Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has brass crest. His face is scarred and worn.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Azzakh was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.

Motivation: He's looking for his big break.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Azzakh Norixius, Male Dragonborn Monk 14
Medium (6'3") Dragonborn, True Neutral (CR 14)
Armor Class 11
Hit Points 96 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Medicine +8
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 6000 gp. Black pearl (1200 gp). White pearl (80 gp). Star ruby (1600 gp). Freshwater pearl (7 gp). Alexandrite (1200 gp). Chrysoberyl (80 gp). Deep blue spinel (1200 gp). Eye agate (7 gp). Aquamarine (1200 gp). Rhodochrosite (7 gp). Jade (80 gp). Jasper (30 gp). Brown-green garnet (80 gp). Aquamarine (1200 gp). 1 Medium magic item.


Social Check DCs


Elegant Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His fur is lavender and very short. This yellow eyed easterner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Elegant was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Elegant's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Attractive, Poor. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Elegant Of Dragons, Male Tabaxi Warlock 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 86 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 18 (+4)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +6, Arcana +6
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +1 / 3d6-3, Ranged +3 / 3d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 2400 gp. A small bag of saffron. (90 gp). Silver comb with moonstones (1000 gp). Jeweled gold crown (3000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs


Elama Holimion, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She wears a fancy yellow dress. Her white hair is lengthy and is close to two feet long. Her gray eyes are passionate and lively.

Personality: She acts crazy and hedonistic. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised in a desert tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Elama Holimion, Female Half-Elf Adept 2
Medium (4'8") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp. Amber (70 gp).


Social Check DCs


Ellyjoybell Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems. She is portly but not overly obese. Her red hair, when down, is lengthy. Her eyes are a pleasant gray.

Personality: Ellyjoybell is depressed about a lot of things. She tends to be a nihilist. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sold as a small child to a wizard, Ellyjoybell was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Farmer job and began her own company from there.

Motivation: To unite with her sister; and she has money and likes to spend it

Flaws: Depressed. Bonds: Rich, Mentor, Job, Family. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Ellyjoybell Horcusporcus, Female Gnome Warlock 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 6 (-2)4 (-3)
Skills Insight +0, Persuasion -1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 110 gp. 1 Everburning torch.


Social Check DCs


Riswynn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'1" and wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling brown eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: The child of northern immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Knight for the past few years.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Fighting. Bonds: Immigrant, Job, Religious. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Riswynn Daerdahk, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 130 gp. Coral (60 gp). Peridot (50 gp). Carnelian (50 gp).


Social Check DCs


River In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears light armors faded through time and improper care. Her long beige fur is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She is the product a well kept family trust fund and as such has never really known need. She was an apprentice working in her mother's forge. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Sabotage a competitor; and to be a mortician again

Flaws: Selfish. Bonds: Adventurer, Rich, Job. Occupation: Baker

Voice: growls and snarls, animalistic

Attributes [hide]

River In the Storm, Female Tabaxi Paladin 4
Medium (5'11") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)10 (+0) 13 (+1)16 (+3)
Skills Nature +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Moss agate (12 gp). Freshwater pearl (12 gp). Rose (80 gp).


Social Check DCs


Karash Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. His silver hair is kept up in a ponytail inside a deerstalker hat. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: Karash was born the youngest of three triplets. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: To be a Barber again.

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Job, Family. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Karash Dumph, Male Half-Orc Warlock 6
Medium (5'1") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp. Rose (40 gp). Brown-green garnet (80 gp). Banded agate (14 gp).


Social Check DCs

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