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NPC Generator

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Advanced [show]


Nedda Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries a battered bow and tarnished quarterstaff as well. She wears a deerstalker hat to cover her moderate length blonde hair. She wears a mask on her face.

Personality: She is fixated on the number 87. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is skeptical of what others tell her and is slow to trust.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Attractive, Criminal record. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Nedda Strongbones, Female Halfling Paladin 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" eastern man, he wears a tan costume with the symbols of strength on his torso. His auburn hair is still thick. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Gifted. Flaws: Addict, Secretive. Bonds: Adventurer. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Anverth Oomtrowl, Male Gnome Bard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 330 gp.


Social Check DCs


Veit Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long chestnut beard with little hanging trinkets. His ears are large.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Tabaxi people; and he is greedy

Flaws: Ugly, Racist. Bonds: Rich, Religious, Military. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Veit Frostbeard, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 40 gp. Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Aelar Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large violet jacket. His hair, while still mostly golden, has prominent grey streaks. His gray eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: Aelar was raised in a hard working conservative environment. Aelar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants revenge against illithids

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Adventurer, Enemies. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Aelar Ilphelkiir, Male Half-Elf Warrior 3
Medium (5'3") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)6 (-2) 16 (+3)8 (-1)
Skills Deception +1, Investigation +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. White pearl (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Cloud Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown painted combat armor at almost all times. His red fur is heavily combed to the right. His hazel unseeing eyes seem to look past you.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. When Cloud reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane, Shy. Bonds: Military. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Cloud Candle, Male Tabaxi Monk 10
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 16 (+3)15 (+2)
Skills Arcana +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 150 pp. Rhodochrosite (6 gp).


Social Check DCs


Efferil Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses like a well dressed Armorer does. His skin is also unnaturally pale. He has a long black beard with little hanging trinkets. His gray eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. He helped his father out around the business and became quite the natural. He became a Armorer soon after.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Insomniac, Impulsive. Bonds: Job, Nature. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Efferil Fasharash, Male Elf Fighter 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)8 (-1) 13 (+1)14 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Darkwood Buckler.


Social Check DCs


Gurdis Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She dresses in collared shirts and wears a proper scarf over her head. Her hair is black and curly. She has gleaming, smiling blue eyes.

Personality: Gurdis hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. Energy wise she seems alert and responsive.

History: Gifted from a young age, Gurdis studied abroad. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has never given up on her poetry dream.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Artistic, Professionalism, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gurdis Goblinbane, Female Dwarf Cleric 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 pp.


Social Check DCs


Tree Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'8". He wears long strands of ruby and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown fur is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Tree Of Snakes, Male Tabaxi Warrior 8
Medium (6'8") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 11 (+0)13 (+1)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp.


Social Check DCs


Ahrim Sly, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his sai always slung over his shoulder. He wears a deerstalker hat to cover his moderate length chestnut hair. His eyes are red and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Priest for hire.

Motivation: Wants a kiss; and expand his business

Ideals: Philantrophist. Flaws: Insane. Bonds: Mentor, Job, Has a crush. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Ahrim Sly, Male Tiefling Bard 2
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills History +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 300 gp.


Social Check DCs

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