Sarai Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is renowned for her bright white dresses and hats. Her hair is golden, silky, and of moderate length. Her fierce green eyes like to dwell on things.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses divination through singing.
History: Gifted from a young age, Sarai studied abroad. She has had some formal music training, and achieved minor success. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their son. She worked as a Marshal, and she later adopted a second son.
Motivation: An old rival family wants her found; and seeks redemption
Ideals: Passionate, Gifted, Artistic. Bonds: Attractive, Family, Criminal record. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
Possessions: 60 gp.
Rezena Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears silk and lounges about seductively. Her long green crest is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious woman she believes everything happens for a reason. She also hits on women, regardless of circumstances.
History: Born in the north her family was never financially stable. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. She hasn't told them the truth, but wants to settle down with them.
Motivation: Her religion dominates her actions; and wants her loneliness to end
Flaws: Insane. Bonds: Attractive, Poor, Religious, Has a crush. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Abyssal, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Windy Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a pastel coat over a black low-cut shirt, and a Stetson hat upon her head. She has moderate length gray fur. Her eyes are blue and beady.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 pp.
Purah Fealty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing a long, green, dusty cloak. Her blue hair has been sun bleached extensively. She is baby faced.
Personality: Overbrimming with self-confidence, Purah isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. Purah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has never given up on her poetry dream.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Impeccable, Artistic. Bonds: Poor, Family, Immigrant. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 16 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +8
Possessions: 7000 gp. 1 Medium magic item.
Oriff Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears suspenders and grey workpants. Her shirt is red, and she wears a heavy grey leather apron most of the time. Her head has been shaved. Her eyes are likewise hazel.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a poor family in the city she treasured whatever gifts she got. She helped her father out around the business and became quite the natural. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Ugly. Bonds: Job, Has a crush, Poor, Guardian. Occupation: Carpenter
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Ulfgar Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears grey trousers with blue and green striped suspenders. He wears various colorful collared shirts. He wears a Stetson hat to cover his moderate length chestnut hair. His hazel eyes peer out from beneath his Stetson grey hat.
Personality: Ulfgar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and a strong sense of loyalty to halfling people
Ideals: Extrovert, Gifted. Bonds: Attractive, Nature, Slave. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Coral (140 gp). Jasper (20 gp). Deep green spinel (140 gp).
Howard Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and lanky with angular features, he is an attractive figure. He wears a tight fitting white shirt and pants. His hair is chestnut and curly. His skin is flawless and his violet eyes scan people very quickly.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Howard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Silver chalice with lapis lazuli gems (140 gp).
Falkrunn Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is cut short with large spiked bangs in the front. Her eyes are hazel.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She got into the Sculptor business at a young age. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. She has never given up on her writing dream.
Motivation: Wants to raise her children well; and further expansion of business
Ideals: Artistic. Bonds: Nature, Job, Enemies, Family. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 1 Banded mail.
Aura Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a pastel shirt with thin green vertical stripes and white pants. She sports a flattop fur cut. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Sold as a small child to a necromancer, Aura was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She's also a talented Spy, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 140 gp.
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